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首页> 外文期刊>The Astrophysical journal >REIONIZATION SIMULATIONS POWERED BY GRAPHICS PROCESSING UNITS. I. ON THE STRUCTURE OF THE ULTRAVIOLET RADIATION FIELD
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REIONIZATION SIMULATIONS POWERED BY GRAPHICS PROCESSING UNITS. I. ON THE STRUCTURE OF THE ULTRAVIOLET RADIATION FIELD

机译:图形处理单元支持的电离模拟。一,关于紫外线辐射场的结构

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We present a set of cosmological simulations with radiative transfer in order to model the reionization history of the universe from z = 18 down to z = 6. Galaxy formation and the associated star formation are followed self-consistently with gas and dark matter dynamics using the RAMSES code, while radiative transfer is performed as a post-processing step using a moment-based method with the M1 closure relation in the ATON code. The latter has been ported to a multiple Graphics Processing Unit (GPU) architecture using the CUDA language together with the MPI library, resulting in an overall acceleration that allows us to tackle radiative transfer problems at a significantly higher resolution than previously reported: 10243 + 2 levels of refinement for the hydrodynamic adaptive grid and 10243 for the radiative transfer Cartesian grid. We reach a typical acceleration factor close to 100× when compared to the CPU version, allowing us to perform 1/4 million time steps in less than 3000 GPU hr. We observe good convergence properties between our different resolution runs for various volume- and mass-averaged quantities such as neutral fraction, UV background, and Thomson optical depth, as long as the effects of finite resolution on the star formation history are properly taken into account. We also show that the neutral fraction depends on the total mass density, in a way close to the predictions of photoionization equilibrium, as long as the effect of self-shielding are included in the background radiation model. Although our simulation suite has reached unprecedented mass and spatial resolution, we still fail in reproducing the z ~ 6 constraints on the neutral fraction of hydrogen and the intensity of the UV background. In order to account for unresolved density fluctuations, we have modified our chemistry solver with a simple clumping factor model. Using our most spatially resolved simulation (12.5 Mpc h –1 with 10243 particles) to calibrate our subgrid model, we have resimulated our largest box (100 Mpc h –1 with 10243 particles) with the modified chemistry, successfully reproducing the observed level of neutral hydrogen in the spectra of high-redshift quasars. We however did not reproduce the average photoionization rate inferred from the same observations. We argue that this discrepancy could be partly explained by the fact that the average radiation intensity and the average neutral fraction depend on different regions of the gas density distribution, so that one quantity cannot be simply deduced from the other.
机译:为了模拟从z = 18到z = 6的宇宙的电离历史,我们提出了一组具有辐射转移的宇宙学模拟。通过使用恒星的气体和暗物质动力学来自洽地跟踪银河系的形成和相关的恒星的形成。 RAMSES代码是辐射传输,是使用基于矩量的方法在ATON代码中具有M1闭合关系的后处理步骤执行的。后者已经使用CUDA语言和MPI库移植到了多个图形处理单元(GPU)架构中,从而实现了整体加速,使我们能够以比以前报告的分辨率高得多的分辨率解决辐射传输问题:10243 + 2流体动力自适应网格的细化级别和辐射传递笛卡尔网格的10243细化级别。与CPU版本相比,我们达到了接近100倍的典型加速因子,从而使我们可以在不到3000 GPU小时内执行1/4百万个时间步长。只要适当考虑了有限分辨率对恒星形成历史的影响,对于不同体积和质量平均量(例如中性分数,UV背景和汤姆森光学深度),我们在不同分辨率运行之间观察到良好的收敛性。 。我们还表明,只要背景辐射模型中包括自屏蔽效应,中性分数就取决于总质量密度,接近于光电离平衡的预测。尽管我们的模拟套件已经达到了前所未有的质量和空间分辨率,但是我们仍然无法重现z〜6对氢的中性分数和UV背景强度的约束。为了解决未解决的密度波动,我们使用简单的聚集因子模型修改了化学求解器。使用我们空间分辨率最高的模拟(12.5 Mpc h –1,带有10243个粒子)校准我们的子网格模型,我们用改良的化学方法重新模拟了我们最大的盒子(100 Mpc h –1,带有10243粒子),成功地再现了观察到的中性水平高红移类星体光谱中的氢。但是,我们没有重现从相同观察得出的平均光电离率。我们认为,这种差异可以部分地由以下事实来解释:平均辐射强度和平均中性分数取决于气体密度分布的不同区域,因此不能简单地从另一个推断出一个数量。

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