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A Study of Synthetic and Observed Hα Spectra of TT Hydrae

机译:TT水合物的合成和观测Hα谱研究

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The formation and properties of accretion disks and circumstellar material in Algol-type systems are not very well understood. In order to study the underlying physics of these structures, we have calculated synthetic Hα spectra of TT Hya, which is an Algol-type eclipsing binary with an accretion disk. Both the primary and secondary stars were considered in the calculations, as well as a disk surrounding the primary. The Roche model for the secondary star was assumed. The synthetic spectra cover all the phases, including primary eclipse, and are compared with the observed spectra. The influence of various effects and free parameters of the disk on the emerging spectrum was studied. This enabled us to put some constraints on the geometry, temperature, density, and velocity fields within the disk. Differences found between the observed and synthetic spectra unravel the existence of a gas stream, as well as a hotter disk-gas interaction region. An additional cooler circumstellar region between the C1 and C2 Roche surfaces is suggested to account for various observed effects. A new computer code called SHELLSPEC was created for this purpose and is briefly described in this work as well. It is designed to solve simple radiative transfer along the line of sight in three-dimensional moving media. The scattered light from a central object is taken into account assuming an optically thin environment. Output intensities are then integrated through the two-dimensional projection surface of a three-dimensional object. The assumptions of the code include LTE and optional known state quantities and velocity fields in three dimensions.
机译:Algol型系统中吸积盘和星际物质的形成和性质还不太清楚。为了研究这些结构的基本物理原理,我们计算了TT Hya的合成Hα光谱,它是带有吸积盘的Algol型日食二元体系。计算中同时考虑了主星和次星,以及围绕主星的磁盘。假定为次星的罗氏模型。合成光谱覆盖了所有相位,包括一次蚀,并与观测到的光谱进行了比较。研究了磁盘的各种效应和自由参数对新兴频谱的影响。这使我们能够对磁盘内的几何形状,温度,密度和速度场施加一些约束。在观察到的光谱和合成光谱之间发现的差异揭示了气流的存在以及更热的盘-气相互作用区域。建议在C1和C2罗氏表面之间附加一个较冷的绕星区,以解决各种观测到的影响。为此,创建了一个名为SHELLSPEC的新计算机代码,并且在本工作中也对此进行了简要说明。它旨在解决三维运动介质中沿视线的简单辐射传递。在假设光学较薄的环境的情况下,应考虑到来自中心物体的散射光。然后,通过三维物体的二维投影表面对输出强度进行积分。该代码的假设包括LTE和三维的可选已知状态量和速度场。

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