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Educational Intervention by Computer in Childhood Asthma: A Randomized Clinical Trial Testing the Use of a New Teaching Intervention in Childhood Asthma

机译:计算机在儿童哮喘中的教育干预:一项随机临床试验,对在儿童哮喘中使用新的教学干预进行测试

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To affect asthma-related knowledge, behavior, and morbidity, researchers tested a new educational intervention for children with asthma: an asthma-specific computer game called Asthma Command, which was specifically designed for this study. Sixty-five children with moderately severe asthma were randomly assigned to one of two groups, and 54 completed the study. Both groups were seen approximately six times during the 1 year of the study. Control subjects (n = 29) played routine computer games. Experimental subjects (n = 25) played Asthma Command. Compared with children in the control group, experimental subjects showed improvement in knowledge about asthma ( P .001), behavior related to the management of asthma ( P .008), and a trend toward the reduction of acute visits due to asthma ( P .13). Children in the experimental group also scored higher on the assessment of behaviors related to the management of asthma that were specifically addressed by the intervention provided by Asthma Command ( P .01). Differences between the control and experimental groups showed a greater improvement in the experimental group in 21 (84%) of the 25 outcome variables in the study ( P = .004, Sign test). The study indicates that an asthma-specific computer game can significantly affect knowledge and behavior and may potentially affect morbidity in childhood asthma.
机译:为了影响与哮喘有关的知识,行为和发病率,研究人员测试了一种针对哮喘儿童的新的教育干预措施:一种专门针对这项研究而设计的名为哮喘的电脑游戏,称为哮喘命令。 65名中度重度哮喘患儿被随机分为两组,其中54名完成了研究。在研究的1年中,两组均出现了大约6次。对照组(n = 29)玩常规的计算机游戏。实验对象(n = 25)扮演了哮喘指挥部。与对照组儿童相比,实验对象显示出有关哮喘的知识(P <.001),与哮喘管理有关的行为(P <.008)有所改善,以及因哮喘引起的急性就诊减少的趋势( P <.13)。实验组中的儿童在与哮喘控制有关的行为评估中得分也更高,这是由哮喘司令部提供的干预措施专门针对的(P <.01)。对照组与实验组之间的差异表明,实验组中25个结果变量中的21个(84%)有更大的改善(P = .004,Sign检验)。该研究表明,针对哮喘的计算机游戏可以显着影响知识和行为,并可能潜在影响儿童哮喘的发病率。

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