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RGB-D SLAM Combining Visual Odometry and Extended Information Filter

机译:结合了视觉里程表和扩展信息过滤器的RGB-D SLAM

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摘要

In this paper, we present a novel RGB-D SLAM system based on visual odometry and an extended information filter, which does not require any other sensors or odometry. In contrast to the graph optimization approaches, this is more suitable for online applications. A visual dead reckoning algorithm based on visual residuals is devised, which is used to estimate motion control input. In addition, we use a novel descriptor called binary robust appearance and normals descriptor (BRAND) to extract features from the RGB-D frame and use them as landmarks. Furthermore, considering both the 3D positions and the BRAND descriptors of the landmarks, our observation model avoids explicit data association between the observations and the map by marginalizing the observation likelihood over all possible associations. Experimental validation is provided, which compares the proposed RGB-D SLAM algorithm with just RGB-D visual odometry and a graph-based RGB-D SLAM algorithm using the publicly-available RGB-D dataset. The results of the experiments demonstrate that our system is quicker than the graph-based RGB-D SLAM algorithm.
机译:在本文中,我们提出了一种基于视觉里程表和扩展信息过滤器的新型RGB-D SLAM系统,该系统不需要任何其他传感器或里程表。与图优化方法相比,这更适合在线应用程序。设计了一种基于视觉残差的视觉航位推算算法,用于估计运动控制输入。另外,我们使用一种称为二进制鲁棒外观和法线描述符(BRAND)的新颖描述符从RGB-D帧中提取特征并将其用作界标。此外,考虑到地标的3D位置和BRAND描述符,我们的观测模型通过在所有可能的关联上边缘化观测可能性来避免观测和地图之间的显式数据关联。提供了实验验证,使用公开可用的RGB-D数据集将建议的RGB-D SLAM算法与仅RGB-D视觉测距法和基于图的RGB-D SLAM算法进行了比较。实验结果表明,我们的系统比基于图形的RGB-D SLAM算法更快。

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