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A Game Theory-Based Obstacle Avoidance Routing Protocol for Wireless Sensor Networks

机译:基于博弈论的无线传感器网络避障路由协议

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The obstacle avoidance problem in geographic forwarding is an important issue for location-based routing in wireless sensor networks. The presence of an obstacle leads to several geographic routing problems such as excessive energy consumption and data congestion. Obstacles are hard to avoid in realistic environments. To bypass obstacles, most routing protocols tend to forward packets along the obstacle boundaries. This leads to a situation where the nodes at the boundaries exhaust their energy rapidly and the obstacle area is diffused. In this paper, we introduce a novel routing algorithm to solve the obstacle problem in wireless sensor networks based on a game-theory model. Our algorithm forms a concave region that cannot forward packets to achieve the aim of improving the transmission success rate and decreasing packet transmission delays. We consider the residual energy, out-degree and forwarding angle to determine the forwarding probability and payoff function of forwarding candidates. This achieves the aim of load balance and reduces network energy consumption. Simulation results show that based on the average delivery delay, energy consumption and packet delivery ratio performances our protocol is superior to other traditional schemes.
机译:地理转发中的避障问题是无线传感器网络中基于位置的路由的重要问题。障碍物的存在会导致一些地理路由问题,例如过多的能源消耗和数据拥塞。在现实环境中很难避免障碍。为了绕过障碍物,大多数路由协议都倾向于沿着障碍物边界转发数据包。这导致边界处的节点迅速耗尽其能量并且障碍物区域扩散的情况。在本文中,我们基于博弈论模型介绍了一种新颖的路由算法来解决无线传感器网络中的障碍问题。我们的算法形成了一个无法转发数据包的凹形区域,以达到提高传输成功率和减少数据包传输延迟的目的。我们考虑剩余能量,向外度和转发角度来确定转发候选的转发概率和收益函数。这样可以达到负载平衡的目的,并减少网络能耗。仿真结果表明,基于平均传输延迟,能耗和分组传输率性能,我们的协议优于其他传统方案。

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