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A Knowledge Modeling Method for Computer Graphics Design & Production Based on Ontology

机译:基于本体的计算机图形学设计与生产知识建模方法

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As one of the most critical stages of CG (Computer Graphics) industry, CG design & production needs the support of professional knowledge and practice experience of multidisciplinary. With the outstanding performance in knowledge sharing, integration and reuse, knowledge modeling could increase greatly the efficiency, reduce the cost and avoid repeated error in CG design & production. However, knowledge modeling of CG design & production differs greatly from those of other fields. On the one hand, it is similar to physical product design, which involves great deal of tacit knowledge such as modeling skills, reasoning knowledge and so on. On the other hand, as film, CG design & production needs a lot of unstructured description information. The heterogeneity between physical product and film makes knowledge modeling more complicated. Thus a systematic knowledge modelling method based on Ontology is proposed to aid CG design & production in this paper. CG animation knowledge is capture and organized from viewpoint of three aspects: requirements and design and production. The knowledge are categorized into static and dynamic knowledge, and Ontology is adopted to construct a hierarchic model to organize the knowledge, so as to offer a uniform communication semantic foundations for designers from different fields. Based on animation script, the CG design task model is proposed to drive the organization and management of different knowledge involved in CG design & production. Finally, we apply this method in the knowledge modeling of naked-eye animation design and production to illustrate effectiveness of this method.
机译:作为CG(计算机图形学)行业最关键的阶段之一,CG设计与生产需要多学科的专业知识和实践经验的支持。凭借知识共享,集成和重用方面的卓越性能,知识建模可以大大提高效率,降低成本并避免CG设计和生产中的重复错误。但是,CG设计和生产的知识建模与其他领域的知识建模有很大不同。一方面,它类似于物理产品设计,涉及大量的隐性知识,例如建模技能,推理知识等。另一方面,作为电影,CG设计和制作需要大量非结构化的描述信息。物理产品和胶片之间的异质性使知识建模更加复杂。因此,本文提出了一种基于本体的系统知识建模方法,以辅助CG设计与生产。 CG动画知识是从需求,设计和生产三个方面来捕获和组织的。知识分为静态知识和动态知识,并采用本体论构建层次结构模型对知识进行组织,从而为不同领域的设计师提供统一的交流语义基础。基于动画脚本,提出了CG设计任务模型,以推动CG设计和生产中涉及的各种知识的组织和管理。最后,我们将该方法应用于肉眼动画设计和制作的知识建模中,以说明该方法的有效性。

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