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首页> 外文期刊>Frontiers in Psychology >Time Is Money: The Decision Making of Smartphone High Users in Gain and Loss Intertemporal Choice
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Time Is Money: The Decision Making of Smartphone High Users in Gain and Loss Intertemporal Choice

机译:时间就是金钱:智能手机高用户的收益和损失时空选择决策

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Nowadays the smartphone plays an important role in our lives. While it brings us convenience and efficiency, its overuse can cause problems. Although a great number of studies have demonstrated that people affected by substance abuse, pathological gambling, and internet addiction disorder have lower self-control than average, scarcely any study has investigated the decision making of smartphone high users by using a behavioral paradigm. The present study employed an intertemporal task, the Smartphone Addiction Inventory (SPAI) and the Barratt Impulsiveness Scale 11th version (BIS-11) to explore the decision control of smartphone high users in a sample of 125 college students. Participants were divided into three groups according to their SPAI scores. The upper third (69 or higher), middle third (from 61 to 68) and lower third (60 or lower) of scores were defined as high smartphone users, medium users and low users, respectively. We compared the percentage of small immediate reward/penalty choices in different conditions between the three groups. Relative to the low users group, high users and medium users were more inclined to request an immediate monetary reward. Moreover, for the two dimensions of time and money in intertemporal choice, high users and medium users showed a bias in intertemporal choice task among most of the time points and value magnitude compared to low users. These findings demonstrated that smartphone overuse was associated with problematic decision-making, a pattern similar to that seen in persons affected by a variety of addictions.
机译:如今,智能手机在我们的生活中起着重要作用。虽然它给我们带来了便利和效率,但过度使用可能会引起问题。尽管大量研究表明,受药物滥用,病理性赌博和网络成瘾症影响的人的自我控制能力低于平均水平,但几乎没有任何研究使用行为范式来调查智能手机高用户的决策。本研究采用跨期任务,智能手机成瘾量表(SPAI)和Barratt冲动量表第11版(BIS-11)来探讨125名大学生中智能手机高用户的决策控制。参加者根据其SPAI分数分为三组。得分的高三分之一(69或更高),中三分之一(61到68)和低三分之一(60或更低)分别被定义为智能手机用户高,中用户和低用户。我们比较了三组之间在不同条件下小的即时奖励/惩罚选择的百分比。相对于低用户群体,高用户和中用户更倾向于立即获得金钱奖励。此外,对于跨时间选择的时间和金钱两个维度,高用户和中用户在大多数时间点和跨度方面的表现与低用户相比存在偏向。这些发现表明,智能手机的过度使用与决策问题有关,这种模式类似于受各种成瘾影响的人所见。

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