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Reexamining the Validity and Reliability of the Clinical Version of the Iowa Gambling Task: Evidence from a Normal Subject Group

机译:重新检查临床版本的爱荷华州赌博任务的有效性和可靠性:来自正常受试者组的证据

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Over past decade, the Iowa gambling task (IGT) has been utilized to test various decision deficits induced by neurological damage or psychiatric disorders. The IGT has recently been standardized for identifying 13 different neuropsychological disorders. Neuropsychological patients choose bad decks frequently, and normal subjects prefer good expected value (EV) decks. However, the IGT has several validity and reliability problems. Some research groups have pointed out that the validity of IGT is influenced by the personality and emotional state of subjects. Additionally, several other studies have proposed that the “prominent deck B phenomenon” (PDB phenomenon) – that is, normal subjects preferring bad deck B – may be the most serious problem confronting IGT validity. Specifically, deck B offers a high frequency of gains but negative EV. In the standard IGT administration, choice behavior can be understood with reference to gain-loss frequency (GLF) rather than inferred future consequences (EV, the basic assumption of IGT). Furthermore, using two different criteria (basic assumption vs. professional norm) results in significantly different classification results. Therefore, we recruited 72 normal subjects to test the validity and reliability of IGT. Each subject performed three runs of the computer-based clinical IGT version. The PDB phenomenon has been observed to a significant degree in the first and second stages of the clinical IGT version. Obviously, validity, reliability, and the practice effect were unstable between two given stages. The present form of the clinical IGT version has only one stage, so its use should be reconsidered for examining normal decision makers; results from patient groups must also be interpreted with great care. GLF could be the main factor to be considered in establishing the constructional validity and reliability of the clinical IGT version.
机译:在过去的十年中,爱荷华州的赌博任务(IGT)已用于测试由神经系统损害或精神疾病引起的各种决策缺陷。 IGT最近已经标准化,可以识别13种不同的神经心理学疾病。神经心理学患者经常选择糟糕的牌组,而正常受试者则更喜欢期望值(EV)的牌组。但是,IGT存在几个有效性和可靠性问题。一些研究小组指出,IGT的有效性受受试者的性格和情绪状态影响。此外,其他几项研究提出,“突出的甲板B现象”(PDB现象)(即,普通受试者更喜欢甲板B不良)可能是面对IGT有效性的最严重问题。具体来说,卡座B提供较高的增益频率,但EV为负。在标准的IGT管理中,可以参考增益损失频率(GLF)而不是推断的未来后果(EV,IGT的基本假设)了解选择行为。此外,使用两个不同的标准(基本假设与专业准则)会导致分类结果明显不同。因此,我们招募了72名正常受试者来测试IGT的有效性和可靠性。每个受试者进行了三轮基于计算机的临床IGT版本。在临床IGT版本的第一阶段和第二阶段中,已在很大程度上观察到PDB现象。显然,有效性,可靠性和实践效果在两个给定阶段之间不稳定。 IGT临床版本的当前形式只有一个阶段,因此应重新考虑使用它来检查正常决策者。患者组的结果也必须格外小心。 GLF可能是确定临床IGT版本的结构有效性和可靠性时要考虑的主要因素。

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