首页> 外文期刊>Jurnal Ilmiah Pendidikan dan Pembelajaran >PENERAPAN PROJECT BASED LEARNING BERBANTUAN REWARD UNTUK MENINGKATKAN AKTIVITAS DAN PRESTASI BERKARYA SENI GRAFIS SISWA
【24h】

PENERAPAN PROJECT BASED LEARNING BERBANTUAN REWARD UNTUK MENINGKATKAN AKTIVITAS DAN PRESTASI BERKARYA SENI GRAFIS SISWA

机译:实施以奖励为基础的基于项目的学习,以提高学生绘画艺术的活动和成就

获取原文
       

摘要

This research is a classroom action research which aims to (1) to increase student activity of class IX.3 SMP Negeri 2 Singarajain even semester of academic year 2017/2018 through implementation of reward-assisted project based learning, and (2) to increase the activity of students of class IX.3 SMP Negeri 2 Singarajain even semester of academic year 2017/2018 in producing graphic arts trough the implementation of Reward-assisted Project Based Learning. The research subjects of this action are the students of class IX.3 SMP Negeri 2 Singarajaat Academic Year 2017/2018 with total number of 36 students. This Class Action Research Design (PTK) follows the model of Stephen Kemmis conducted in two cycles. Each cycle is held in three or two meetings with each meeting 2 X 40 minutes and 1 X 40 minutes. This research data was collected by observation sheet and project test. The collected data were analyzed descriptively qualitative and quantitative descriptive. The result of the research shows that (1) the Implementation of Reward-assisted Project Based Learning can increase the students activity in graphic arts learning. Before the action, the students activity is quite active, the cycle I is still quite active (52%) and in cycle II is more active (89%), (2) the Implementation of Reward-assisted Project Based Learning can improve the achievement of graphic art work. Before the average score cycle is 69.00 (36% completeness). After the action in the first cycle achievement works graphic arts students average score of 75.36 (mastery 53%), while in the second cycle average score of 84.58 (92% completeness).
机译:这项研究是一项课堂行动研究,旨在(1)通过实施基于奖励的基于项目的学习来增加IX.3 SMP Negeri 2 Singarajain甚至2017/2018学年学期的学生活动,以及(2)增加IX.3 SMP Negeri 2 Singarajain甚至在2017/2018学年学期的学生通过实施奖励式基于项目的学习来制作图形艺术的活动。该行动的研究对象是2017/2018 IX.3 SMP Negeri 2 Singarajaat学年的学生,共有36名学生。该集体行动研究设计(PTK)遵循斯蒂芬·凯米斯(Stephen Kemmis)的模型,该模型分两个周期进行。每个周期以三或两次会议的形式举行,每次会议分别为2 X 40分钟和1 X 40分钟。该研究数据通过观察表和项目测试收集。对收集的数据进行描述性定性和定量描述性分析。研究结果表明:(1)实施基于奖励的基于项目的学习可以增加学生在图形艺术学习中的活动。在采取行动之前,学生的活动非常活跃,第一轮活动仍然非常活跃(52%),第二轮活动更加活跃(89%),(2)实施基于奖励的基于项目的学习可以提高成绩图形艺术作品。在平均分数周期之前为69.00(完整性为36%)。行动后,第一周期成绩的图形艺术专业学生平均成绩为75.36(精通53%),而第二周期的平均成绩为84.58(完整性92%)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号