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首页> 外文期刊>Journal of Virtual Worlds Research >Magic Modders: Alter Art, Ambiguity, and the Ethics of Prosumption
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Magic Modders: Alter Art, Ambiguity, and the Ethics of Prosumption

机译:魔术改装者:改变艺术,歧义和推定伦理

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This paper explores the perspectives of Magic: The Gathering (MTG) fans, as they interpret and parse intellectual property law regarding the alteration, and subsequent sale of artwork on Magic: The Gathering cards. MTG is a transmedia product that is supported by a fan base, which collects, plays, and discusses the game online in web forums and virtual game-spaces, and offline in hobby stores and community spaces across the world. This fan community is atypical because, for the most part, participants are highly concerned with the economic value of the MTG cards they own and trade. This paper draws attention to the complicated ethical landscape of intellectual property law as it pertains to artistic modification. The paper concludes that corporations should be legally required to set up a “safe haven” policy regarding the rights of consumers to produce derivative works, and, similar to creative commons licensing, to stipulate therein how issues of acknowledgement, reproduction, and sale of the product should be managed.
机译:本文探讨了“魔术:聚会”(MTG)粉丝的观点,他们解释并解析了有关变更的知识产权法,并随后出售了《魔术:聚会》卡上的艺术品。 MTG是一种由粉丝群支持的跨媒体产品,可以在网络论坛和虚拟游戏空间中在线收集,玩耍和讨论游戏,在世界各地的业余爱好商店和社区空间中离线收集,玩耍和讨论游戏。这个粉丝社区是非典型的,因为在大多数情况下,参与者高度关注自己拥有和交易的MTG卡的经济价值。本文引起了人们对与艺术修改有关的复杂的知识产权法伦理观的关注。该文件的结论是,应从法律上要求公司就消费者生产衍生作品的权利建立“避风港”政策,并类似于创意共用许可,在其中规定如何确认,复制和出售艺术品的权利。产品应进行管理。

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