...
首页> 外文期刊>Journal of the Canadian Academy of Child and Adolescent Psychiatry >Youth Mental Health, Family Practice, and Knowledge Translation Video Games about Psychosis: Family Physicians’ Perspectives
【24h】

Youth Mental Health, Family Practice, and Knowledge Translation Video Games about Psychosis: Family Physicians’ Perspectives

机译:青年心理健康,家庭实践和有关精神病的知识翻译视频游戏:家庭医生的观点

获取原文
           

摘要

Objective Family practitioners face many challenges providing mental healthcare to youth. Digital technology may offer solutions, but the products often need to be adapted for primary care. This study reports on family physicians’ perspectives on the relevance and feasibility of a digital knowledge translation (KT) tool, a set of video games, designed to raise awareness about psychosis, marijuana use, and facilitate access to mental health services among youth. Method As part of an integrated knowledge translation project, five family physicians from a family health team participated in a focus group. The focus group delved into their perspectives on treating youth with mental health concerns while exploring their views on implementing the digital KT tool in their practice. Qualitative data was analyzed using thematic analysis to identify patterns, concepts, and themes in the transcripts. Results Three themes were identified: (a) challenges in assessing youth with mental health concerns related to training, time constraints, and navigating the system; (b) feedback on the KT tool; and, (c) ideas on how to integrate it into a primary care practice. Conclusions Family practitioners felt that the proposed video game KT tool could be used to address youth’s mental health and addictions issues in primary care settings.
机译:客观家庭医生面临着向青年提供心理保健的许多挑战。数字技术可能提供解决方案,但产品通常需要针对初级保健进行调整。这项研究报告了家庭医生对数字知识翻译(KT)工具(一套视频游戏)的相关性和可行性的看法,该工具旨在提高人们对精神病,大麻使用的认识,并促进青少年获得心理健康服务。方法作为综合知识翻译项目的一部分,来自家庭保健团队的五位家庭医生参加了焦点小组。专题小组深入研究了他们对治疗患有精神健康问题的青年的看法,同时探讨了他们在实践中实施数字KT工具的看法。使用主题分析对定性数据进行分析,以识别成绩单中的模式,概念和主题。结果确定了三个主题:(a)评估与培训,时间限制和系统导航有关的精神健康问题的青年面临的挑战; (b)有关KT工具的反馈; (c)关于如何将其纳入初级保健实践的想法。结论家庭医生认为,拟议的视频游戏KT工具可用于解决初级保健机构中青年的心理健康和成瘾问题。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号