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首页> 外文期刊>Journal of Signal and Information Processing >The Potential for Excess Correlation (Entanglement) between Flow States in Pairs of Gamers Sharing Specific Circumcerebral Rotating Magnetic Fields
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The Potential for Excess Correlation (Entanglement) between Flow States in Pairs of Gamers Sharing Specific Circumcerebral Rotating Magnetic Fields

机译:共享特定脑外旋转磁场的成对游戏者中的流动状态之间存在过度相关(纠缠)的潜力

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摘要

Excess correlation between the activity or properties of two particles separated by non-local distances has been demonstrated for photons, shifts in relative proton and hydroxyl ratios in spring water, and the distribution of values from random number generators if both loci shared a specific type of rotational magnetic field. Previous experiments had shown that specific responses from pairs of people who shared circumcerebral magnetic fields with changing angular velocities revealed significant excess correlation. The most significant differences occurred during the component of the field exposure that has previously been associated with “excess correlation”. In the present experiments, we found evidence of excess correlation of performance (serial in-game scores) occurred between pairs (separated by 10 m) of experienced gamers during the relative measures for the central portion of the protocol but was diminished when the “excess correlation” electromagnetic fields were activated, suggesting a similar competing mechanism. The results are consistent with the interpretation that shared video systems and activities may enhance excess correlation of responses. This can be simulated in novice players by experimentally inducing excess correlation through appropriate application of changing, circumcerebral angular velocity magnetic fields that were similar in magnitude to those associated with computer systems and time frames that define human consciousness.
机译:对于光子,泉水中相对质子和羟基比率的变化以及如果两个基因座共享特定类型的随机数发生器的值的分布,已经证明了由非局部距离分隔的两个粒子的活性或性质之间的过度相关性。旋转磁场。先前的实验表明,成对的人对共享脑磁磁场的人的特定反应具有变化的角速度,显示出明显的过度相关性。最显着的差异发生在先前与“过度相关”相关联的野外曝光期间。在目前的实验中,我们发现有证据表明,在协议中心部分的相对测量期间,经验丰富的游戏玩家之间(以10 m为间隔)之间存在性能(游戏内分数)的过度相关性,但是当“过量” “相关”电磁场被激活,表明存在类似的竞争机制。结果与以下解释一致:共享视频系统和活动可能会增强响应的过度相关性。这可以在新手玩家中模拟,方法是通过适当地应用变化的,与定义人类意识的计算机系统和时间范围相关的周脑角速度磁场,通过实验诱导过度相关性。

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