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Node Selection Algorithm for Peer-to-Peer Network in 3D Virtual Scene

机译:3D虚拟场景中对等网络的节点选择算法

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摘要

A new node selection algorithm is proposed to solve the node selection problem for peer-to-peer network in 3D virtual scene. First of all, according to the restrictions of the user’s viewing field, the data availability cardinality of the candidate node is larger by setting the priority for the area of interest. Then calculate the effective value through the two performance of node. Finally, user selects the node whose effective value is lager to connect to obtain data. Simulations results show that the algorithm compared to other algorithms, improves effectively the success ratio of requesting data and system throughput, and reduces the based latency for user to obtain data.
机译:为了解决3D虚拟场景中对等网络的节点选择问题,提出了一种新的节点选择算法。首先,根据用户视野的限制,通过设置关注区域的优先级,候选节点的数据可用性基数更大。然后通过两个节点的性能计算有效值。最后,用户选择有效值较大的节点进行连接以获得数据。仿真结果表明,与其他算法相比,该算法有效提高了请求数据的成功率和系统吞吐量,并减少了用户获取数据的时延。

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