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Designing a Shared Single Display Education Application through Interactive Patterns

机译:通过交互模式设计共享的单屏显示教育应用程序

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Interactive patterns are able to promote the notion of reusability in groupware application development. Hence, these patterns support the comprehensiveness of both the interaction design and implementation while easing code modification for groupware application. Groupware is used to describe a broad range of technologies that support person-to-person collaboration. How to design and develop a groupware in an effective manner remains a research question worth exploring. This paper introduces a reusable method, patterns, to develop a single shared display application. Nine different interactive patterns that allow participants to interact collaboratively or non-collaboratively in a single shared display application are introduced in this paper. This is followed by the presentation of our quantitative results on the usability of the interactive patterns and the reusability of the patterns in designing and maintaining a single shared display application. From the results, not only are the patterns useful and easy to understand, the patterns actually ease the process of designing and maintenance during the application development under a single shared display.
机译:交互模式能够促进群件应用程序开发中的可重用性概念。因此,这些模式支持交互设计和实现的全面性,同时简化了群件应用程序的代码修改。群件用于描述支持人与人协作的各种技术。如何有效地设计和开发组件,仍然是一个值得探讨的研究问题。本文介绍了一种可重用的方法,模式,以开发单个共享显示应用程序。本文介绍了九种不同的交互模式,这些模式允许参与者在单个共享显示应用程序中进行协作或非协作交互。接下来是关于交互式模式的可用性以及在设计和维护单个共享显示应用程序时模式的可重用性的定量结果的介绍。从结果来看,这些模式不仅有用而且易于理解,而且实际上在单个共享显示下简化了应用程序开发期间的设计和维护过程。

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