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Self-selected gait speed - over ground versus self-paced treadmill walking, a solution for a paradox

机译:自行选择的步态速度-地面行走与自定速度跑步机行走相比,这是一个悖论的解决方案

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Background The study of gait at self-selected speed is important. Traditional gait laboratories being relatively limited in space provide insufficient path length, while treadmill (TM) walking compromises natural gait by imposing speed variables. Self-paced (SP) walking can be realized on TM using feedback-controlled belt speed. We compared over ground walking vs. SP TM in two self-selected gait speed experiments: without visual flow, and while subjects were immersed in a virtual reality (VR) environment inducing natural visual flow. Methods Young healthy subjects walked 96 meters at self-selected comfortable speed, first over ground and then on the SP TM without (n=15), and with VR visual flow (n=11). Gait speed was compared across conditions for four 10 m long segments (7.5 – 17.5, 30.5 – 40.5, 55.5 – 65.5 and 78.5-88.5 m). Results During over ground walking mean (± SD) gait speed was equal for both experimental groups (1.50 ± 0.13 m/s). Without visual flow, gait speed over SP TM was smaller in the first and second epochs as compared to over ground (first: 1.15 ±0.18 vs. second: 1.53 ± 0.13 m/s; p0.3). With visual flow, gait speed became comparable to that of over ground performance already in the first epoch (1.43 ± 0.22 m/s; p>0.17). Curve fitting analyses estimated that steady state velocity in SP TM walking is reached after shorter distanced passed with visual flow (24.6 ± 14.7 m) versus without (36.5 ± 18.7 m, not statistically significant; p=0.097). Steady state velocity was estimated to be higher in the presence of visual flow (1.61 ± 0.17 m/s) versus its absence (1.42 ± 1.19 m/s; p<0.05). Conclusions The SP TM walking is a reliable method for recording typical self-selected gait speed, provided that sufficient distance is first passed for reaching steady state. Seemingly, in the presence of VR visual flow, steady state of gait speed is reached faster. We propose that the gait research community joins forces to standardize the use of SP TMs, e.g., by unifying protocols or gathering normative data.
机译:背景技术以自选速度进行步态研究很重要。空间相对受限的传统步态实验室无法提供足够的路径长度,而跑步机(TM)行走会通过施加速度变量来损害自然步态。使用反馈控制的皮带速度,可以在TM上实现自定步(SP)步行。我们在两个自行选择的步态速度实验中比较了地面行走与SP TM的情况:没有视觉流动,而受试者沉浸在诱导自然视觉流动的虚拟现实(VR)环境中。方法年轻健康的受试者以自行选择的舒适速度行走96米,首先在地面上行走,然后在没有SP的SP TM上行走(n = 15),并在VR视觉下行走(n = 11)。在四个10 m长段(7.5 – 17.5、30.5 – 40.5、55.5 – 65.5和78.5-88.5 m)的条件下比较了步态速度。结果在地面行走期间,两个实验组的平均步态速度(±SD)相等(1.50±0.13 m / s)。在没有视觉流动的情况下,与地面相比,在SP和TM上的步态速度在第一和第二个时期要小(第一:1.15±0.18 vs.第二:1.53±0.13 m / s; p0.3)。有了视觉流动,步态速度就已经可以与第一个时期的地面运动速度相媲美(1.43±0.22 m / s; p> 0.17)。曲线拟合分析估计,在视觉流(24.6±14.7 m)和不存在视觉流(36.5±18.7 m,无统计学意义; p = 0.097)的情况下,经过较短距离后,SP TM行走达到了稳态速度。在有视觉流的情况下,稳态速度估计为更高(1.61±0.17 m / s),在没有视觉流的情况下(1.42±1.19 m / s; p <0.05)。结论SP TM步行是记录典型的自选步态速度的可靠方法,前提是首先要经过足够的距离才能达到稳态。看起来,在存在VR视觉流的情况下,步态速度的稳定状态会更快地达到。我们建议步态研究社区联手标准化SP TM的使用,例如通过统一协议或收集规范性数据。

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