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On Adapting a War-Gaming Discrete Event Simulator with Big Data and Geospatial Modeling Toward a Predictive Model Ecosystem for Interpersonal Violence

机译:基于大数据和地理空间建​​模的战争离散事件模拟器向人际暴力预测模型生态系统的适应

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The United States leads industrialized countries in rates of interpersonal violence with homicide being the second leading cause of death for people aged 15 to 24 years. In 2010, more than 4,800 youths (ages 10 to 24) received emergency treatment at hospitals due to injuries caused by physical assaults. This problem has taken epidemic proportions with 33% of high school students reporting physical altercations within the last year, 20% reporting being bullied on school grounds, 16% reporting electronic bullying, and 5% declaring that they had taken a weapon to school within the last 30 days prior to completing a survey conducted by the Centers for Disease Control in 2012. This paper presents an approach to adapting a war-gaming discrete event simulator with big data and geo-spatial modeling towards construction of a predictive model ecosystem for interpersonal violence. The ecosystem will be designed and tested using United States data on interpersonal violence collected over the past 20 years. Spatio-temporal data on interpersonal violence will be collected across the entire United States and stored in a Big Data management and analytics facility that will provide the basis for mapping the patterns of historical and current interpersonal violence. The facility will contain both analytical and simulation tools that collectively allow the researcher to input a strategy and observe predicted future states. The adapted discrete event simulation facility is envisioned to use a predictor-corrector method which will make the ecosystem a self-improving model for interpersonal violence prediction.
机译:美国的人际暴力率居工业化国家之首,凶杀是15至24岁人口第二大死亡原因。 2010年,有4800多名年轻人(10至24岁)因人身伤害而在医院接受了紧急治疗。该问题已成为一种流行病,去年有33%的高中学生报告了身体上的争执,其中20%的人报告是基于学校的欺凌行为,16%的人报告是电子欺凌,还有5%的人宣称他们在学校内携带了武器上学。在完成由疾病控制中心于2012年进行的调查之前的最后30天。本文提出了一种将具有大数据和地理空间模型的战争游戏离散事件模拟器改编为人际暴力预测模型生态系统的方法。将使用美国在过去20年中收集的有关人际暴力的数据来设计和测试生态系统。有关人际暴力的时空数据将在整个美国范围内收集,并存储在大数据管理和分析设施中,这将为绘制历史和当前人际暴力的模式提供基础。该设施将包含分析和模拟工具,共同使研究人员能够输入策略并观察预测的未来状态。设想改编的离散事件模拟工具将使用预测器-校正器方法,这将使生态系统成为用于人际暴力预测的自我改进模型。

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