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Mapping Gamification Mechanisms to User Experience Factors for Designing User Interfaces

机译:将游戏化机制映射到用于设计用户界面的用户体验因素

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Healthy living applications have been proposed as an ideal tool for behavior change. The use of gamification in healthcare interventions is gaining popularity, but there is still a need to clarify how to employ the benefit of this technology for managing children’s behavior. This paper proposes a new approach for mapping Gamification Mechanism (GM) to User Behavior Techniques (UBTs) considering User Experience (UX) factors. The reason for this mapping is to provide a list of recommendations for the gamification designers to include new design features in designing and developing the user interface for mobile games to sustain user engagement and to keep using the game for the benefit of changing behavior. The proposed design aims to provide a solution for both the provider (designer) and consumer (user) of the healthcare application. The benefits of the proposed approach help to increase the usability, awareness and attention of the user through engaging in the gamification.
机译:健康生活应用已被提议作为改变行为的理想工具。游戏化在医疗保健干预中的使用正日益普及,但是仍然有必要阐明如何利用这项技术的优势来管理儿童的行为。本文提出了一种考虑用户体验(UX)因素的将游戏化机制(GM)映射到用户行为技术(UBT)的新方法。进行这种映射的原因是为游戏化设计人员提供一系列建议,以便在设计和开发手机游戏的用户界面时包括新的设计功能,以维持用户的参与度并为改变行为而不断使用游戏。提出的设计旨在为医疗保健应用程序的提供者(设计者)和消费者(用户)提供解决方案。提议的方法的好处通过参与游戏化有助于提高用户的可用性,意识和关注度。

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