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Optimization of 3-DOF parallel motion devices for low-cost vehicle simulators

机译:针对低成本汽车模拟器的3自由度并联运动设备的优化

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Motion generation systems are becoming increasingly important in certain Virtual Reality (VR) applications, such as vehicle simulators. This paper deals with the analysis of the Inverse Kinematics (IK) and the reachable workspace of a three-degrees-of-freedom (3-DOF) parallel manipulator, proposing different transformations and optimizations in order to simplify its use with Motion Cueing Algorithms (MCA) for self-motion generation in VR simulators. The proposed analysis and improvements are performed on a 3-DOF heave-pitch-roll manipulator with rotational motors, commonly used for low-cost motion-based commercial simulators. The analysis has been empirically validated against a real 3-DOF parallel manipulator in our labs using an optical tracking system. The described approach can be applied to any kind of 3-DOF parallel manipulator, or even to 6-DOF parallel manipulators. Moreover, the analysis includes objective measures (safe zones ) on the workspace volume that can provide a simple but efficient way of comparing the kinematic capabilities of different kinds of motion platforms for this particular application.
机译:运动生成系统在某些虚拟现实(VR)应用程序中(例如车辆模拟器)变得越来越重要。本文分析了逆运动学(IK)和三自由度(3-DOF)并联机械手的可到达工作空间,提出了各种变换和优化方法,以简化其与运动提示算法的结合使用( MCA),用于在VR模拟器中生成自运动。所提出的分析和改进是在带有旋转电机的3-DOF升沉-俯仰-滚动操纵器上进行的,该操纵器通常用于低成本的基于运动的商业模拟器。该分析已在我们的实验室中使用光学跟踪系统针对真实的3-DOF并联操纵器进行了实验验证。所描述的方法可以应用于任何类型的3自由度并联操纵器,甚至可以应用于6自由度并联操纵器。此外,分析包括工作空间体积上的客观测量(“安全区”),可以为该特定应用提供一种简单而有效的方式来比较不同种类运动平台的运动能力。

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