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Design and Development of a Telerehabilitation Platform for Patients With Phantom Limb Pain: A User-Centered Approach

机译:幻肢痛患者远程康复平台的设计和开发:以用户为中心的方法

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Background: Phantom limb pain is a frequent and persistent problem following amputation. Achieving sustainable favorable effects on phantom limb pain requires therapeutic interventions such as mirror therapy that target maladaptive neuroplastic changes in the central nervous system. Unfortunately, patients’ adherence to unsupervised exercises is generally poor and there is a need for effective strategies such as telerehabilitation to support long-term self-management of patients with phantom limb pain. Objective: The main aim of this study was to describe the user-centered approach that guided the design and development of a telerehabilitation platform for patients with phantom limb pain. We addressed 3 research questions: (1) Which requirements are defined by patients and therapists for the content and functions of a telerehabilitation platform and how can these requirements be prioritized to develop a first prototype of the platform? (2) How can the user interface of the telerehabilitation platform be designed so as to match the predefined critical user requirements and how can this interface be translated into a medium-fidelity prototype of the platform? (3) How do patients with phantom limb pain and their treating therapists judge the usability of the medium-fidelity prototype of the telerehabilitation platform in routine care and how can the platform be redesigned based on their feedback to achieve a high-fidelity prototype? Methods: The telerehabilitation platform was developed using an iterative user-centered design process. In the first phase, a questionnaire followed by a semistructured interview was used to identify the user requirements of both the patients and their physical and occupational therapists, which were then prioritized using a decision matrix. The second phase involved designing the interface of the telerehabilitation platform using design sketches, wireframes, and interface mock-ups to develop a low-fidelity prototype. Heuristic evaluation resulted in a medium-fidelity prototype whose usability was tested in routine care in the final phase, leading to the development of a high-fidelity prototype. Results: A total of 7 categories of patient requirements were identified: monitoring, exercise programs, communication, settings, background information, log-in, and general requirements. One additional category emerged for therapists: patient management. Based on these requirements, patient and therapist interfaces for the telerehabilitation platform were developed and redesigned by the software development team in an iterative process, addressing the usability problems that were reported by the users during 4 weeks of field testing in routine care. Conclusions: Our findings underline the importance of involving the users and other stakeholders early and continuously in an iterative design process, as well as the need for clear criteria to identify critical user requirements. A decision matrix is presented that incorporates the views of various stakeholders in systematically rating and prioritizing user requirements. The findings and lessons learned might help health care providers, researchers, software designers, and other stakeholders in designing and evaluating new teletreatments, and hopefully increase the likelihood of user acceptance.
机译:背景:幻肢疼痛是截肢后常见且持续的问题。要获得对幻肢疼痛的可持续良好效果,需要针对中枢神经系统适应不良的神经塑性变化的治疗性干预措施,例如镜子疗法。不幸的是,患者对无监督运动的依从性通常很差,因此需要有效的策略,例如远程康复,以支持幻肢痛患者的长期自我管理。目的:本研究的主要目的是描述以用户为中心的方法,该方法指导了幻肢痛患者的远程康复平台的设计和开发。我们解决了三个研究问题:(1)患者和治疗师针对远程康复平台的内容和功能定义了哪些要求,以及如何优先考虑这些要求以开发平台的第一个原型? (2)如何设计远程康复平台的用户界面以匹配预定义的关键用户需求,以及如何将该界面转换为平台的中等逼真度原型? (3)幻肢痛患者及其治疗师如何判断远程康复平台中保真度原型在常规护理中的可用性,以及如何根据他们的反馈重新设计平台以实现高保真度原型?方法:远程康复平台是使用以用户为中心的迭代设计过程开发的。在第一阶段,首先使用问卷调查表,然后进行半结构化访谈,以识别患者及其理疗和职业治疗师的用户需求,然后使用决策矩阵对其进行优先排序。第二阶段涉及使用设计草图,线框和接口模型来设计远程康复平台的界面,以开发低保真原型。启发式评估产生了一个中保真度原型,其可用性在最后阶段通过常规护理进行了测试,从而导致了高保真度原型的开发。结果:总共确定了7类患者需求:监测,锻炼计划,沟通,设置,背景信息,登录和一般需求。对于治疗师来说,又出现了另一类:患者管理。基于这些要求,远程康复平台的患者和治疗师界面由软件开发团队以迭代过程开发和重新设计,解决了用户在常规护理的4周现场测试中报告的可用性问题。结论:我们的发现强调了让用户和其他利益相关者尽早不断地参与迭代设计过程的重要性,以及需要明确标准以识别关键用户需求的重要性。提出了一个决策矩阵,该决策矩阵在系统评估用户需求并对其进行优先级排序时纳入了各个利益相关者的观点。研究结果和经验教训可能有助于医疗保健提供者,研究人员,软件设计师和其他利益相关者设计和评估新的远程治疗方法,并有望增加用户接受的可能性。

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