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A Mobile Phone App for the Self-Management of Pediatric Concussion: Development and Usability Testing

机译:用于小儿脑震荡自我管理的手机应用程序:开发和可用性测试

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Background Concussion is a common injury among Canadian children and adolescents that leads to a range of neurobehavioral deficits. However, noticeable gaps continue to exist in the management of pediatric concussion, with poor health outcomes associated with the inadequate application of best practice guidelines. Objective The aim of this study was to describe the development and assess the usability of a mobile phone app to aid youth in the self-management of concussion. A secondary objective was to assess the usefulness of the app. Methods An agile user-centered design approach was used to develop the technology, followed by a formative lab-based usability study for assessment and improvement proposals. Youths aged 10 to 18 years with a history of concussion and health care professionals involved in concussion management were recruited. This study included participants performing 12 tasks with the mobile phone app while using the think aloud protocol and the administration of the System Usability Scale (SUS), posttest questionnaire, and a semistructured interview. Results A mobile phone app prototype called NeuroCare , an easily accessible pediatric concussion management intervention that provides easy access to expert-informed concussion management strategies and helps guide youth in self-managing and tracking their concussion recovery, was developed. A total of 7 youths aged between 10 and 18 years with a history of concussion and 7 health care professionals were recruited. The mean SUS score was 81.9, mean task success rates were greater than 90% for 92% (11/12) of the tasks, 92% (11/12) of tasks had a total error frequency of less than 11 errors, and mean task completion times were less than 2 min for 100% of the tasks. Conclusions Results suggest that participants rated this app as highly usable, acceptable to users, and that it may be useful in helping youth self-manage concussion.
机译:背景脑震荡是加拿大儿童和青少年中的常见伤害,导致一系列神经行为缺陷。但是,小儿脑震荡的治疗方面仍然存在明显的差距,由于最佳实践指南的应用不足,导致健康状况不佳。目的本研究的目的是描述开发和评估移动电话应用程序的可用性,以帮助青少年进行脑震荡的自我管理。第二个目标是评估应用程序的实用性。方法采用敏捷的以用户为中心的设计方法来开发该技术,然后进行基于实验室的形成性可用性研究,以评估和改进建议。招募了10到18岁的具有脑震荡历史的年轻人和从事脑震荡管理的卫生保健专业人员。这项研究的参与者包括使用手机应用程序执行12个任务,同时使用“大声思考”协议和系统可用性量表(SUS)的管理,测试后调查表以及半结构化访谈。结果开发了一个名为NeuroCare的手机应用程序原型,这是一种易于访问的小儿脑震荡管理干预措施,可轻松访问专家知情的脑震荡管理策略,并帮助指导青​​年自我管理和跟踪其脑震荡的恢复情况。总共招募了7名年龄在10到18岁之间且患有脑震荡的年轻人,并招募了7名医疗保健专业人员。 SUS的平均得分为81.9,92%(11/12)个任务的平均任务成功率大于90%,92%(11/12)个任务的总错误频率小于11个错误,并且平均对于100%的任务,任务完成时间少于2分钟。结论结果表明,参与者对这个应用程序的评价为高度可用,为用户所接受,并且对帮助青少年自我管理脑震荡可能有用。

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