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A Design of Augmented Tabletop Game Based on RFID Technology

机译:基于RFID技术的增强桌面游戏设计。

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Context-aware technology provides a potential to interact between real physical world and virtual information space more directly and naturally, which can improve efficiency and user experience. This paper introduces an exploration of integrating context-aware technology into traditional game, aiming at offering players innovative playing experience. One kind of context-aware technology, namely RFID, and one genre of traditional game, namely tabletop game, were selected to combine together to develop a new genre of game, called Augmented Tabletop Game. The procedure of user-centered design (UCD) was applied during the development. Firstly, player requirements were surveyed and analyzed. And then we determined which functions of RFID could be augmented into the traditional tabletop game, making the game different and more enjoyable. After that, specific game rules and a low fidelity prototype were designed for a usability evaluation, in which six experienced players were invited to do the heuristic evaluation. Finally, a high fidelity prototype was implemented, including game board, control panel, game pieces, graphical/audio output device and data process center, based on the improvements of low fidelity prototype.
机译:上下文感知技术提供了一种在现实世界与虚拟信息空间之间进行更直接,更自然交互的潜力,这可以提高效率和用户体验。本文介绍了将上下文感知技术集成到传统游戏中的探索,旨在为玩家提供创新的游戏体验。选择一种上下文感知技术(即RFID)和一种传统游戏(即桌面游戏),将它们组合在一起以开发一种新的游戏类型,即增强桌面游戏。在开发过程中应用了以用户为中心的设计程序(UCD)。首先,对玩家需求进行了调查和分析。然后,我们确定可以将RFID的哪些功能扩展到传统的桌面游戏中,从而使游戏变得与众不同且更加有趣。之后,针对可用性评估设计了特定的游戏规则和低保真原型,邀请了六名经验丰富的玩家进行启发式评估。最后,基于低保真原型的改进,实现了高保真原型,包括游戏板,控制面板,游戏部件,图形/音频输出设备和数据处理中心。

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