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Generation of high order geometry representations in Octree meshes

机译:八进制网格中高阶几何图形表示的生成

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We propose a robust method to convert triangulated surface data into polynomial volume data. Such polynomial representations are required for high-order partial differential solvers, as low-order surface representations would diminish the accuracy of their solution. Our proposed method deploys a first order spatial bisection algorithm to find robustly an approximation of given geometries. The resulting voxelization is then used to generate Legendre polynomials of arbitrary degree. By embedding the locally defined polynomials in cubical elements of a coarser mesh, this method can reliably approximate even complex structures, like porous media. It thereby is possible to provide appropriate material definitions for high order discontinuous Galerkin schemes. We describe the method to construct the polynomial and how it fits into the overall mesh generation. Our discussion includes numerical properties of the method and we show some results from applying it to various geometries. We have implemented the described method in our mesh generator Seeder, which is publically available under a permissive open-source license.
机译:我们提出了一种鲁棒的方法来将三角表面数据转换为多项式体数据。高阶偏微分求解器需要这种多项式表示法,因为低阶曲面表示法会降低其求解的精度。我们提出的方法采用一阶空间平分算法来稳健地找到给定几何形状的近似值。然后将生成的体素化用于生成任意阶的勒让德多项式。通过将局部定义的多项式嵌入到较粗网格的立方元素中,此方法可以可靠地近似复杂的结构,例如多孔介质。因此,有可能为高阶不连续Galerkin方案提供适当的材料定义。我们描述了构造多项式的方法及其如何适合整个网格生成。我们的讨论包括该方法的数值属性,并展示了将其应用于各种几何形状的一些结果。我们已经在网格生成器Seeder中实现了所描述的方法,该方法可以在开放源代码许可下公开获得。

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