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Linking Group Theory to Social Science Game Theory: Interaction Grammars, Group Subcultures and Games for Comparative Analysis

机译:将群体理论与社会科学博弈理论联系起来:互动语法,群体亚文化和博弈进行比较分析

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This article draws on earlier work in social system theorizing and analysis—in particular, the theory of social rule systems. On the basis of this foundational work, its aim is to systematically link theories of social groups and organizations, on the one hand, and social science game and interaction theory, on the other hand. Rule system theory has contributed to significant features of group theory and social science game theory. It is a cultural-institutional approach to conceptualizing group systems and games. We explore how groups and their particular games can be effectively described, analyzed, and compared—and their similarities and differences identified on a systematic basis. For illustrative purposes, we present a selection of several ideal types of groups: a military unit, a terrorist group, a recreational or social group, a research group, and a business entity, each of whom has a distinct rule configuration making for particular “rules of the game” and game patterns of interaction and outcome.
机译:本文借鉴了社会系统理论化和分析的早期工作,尤其是社会规则系统的理论。在这项基础工作的基础上,其目的是一方面将社会团体和组织的理论与另一方面的社会科学博弈和互动理论系统地联系起来。规则系统理论为团体理论和社会科学博弈论的重要特征做出了贡献。这是一种文化制度化的方法来概念化群体系统和游戏。我们探索如何有效地描述,分析和比较群体及其特定游戏,以及在系统的基础上确定其异同。为了说明的目的,我们提出了几种理想的团体类型供您选择:一个军事单位,一个恐怖团体,一个娱乐或社会团体,一个研究团体和一个商业实体,它们每个人都有独特的规则配置,这些规则使特定的“游戏规则”以及互动和结果的游戏模式。

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