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Pebble Games, Proof Complexity, and Time-Space Trade-offs

机译:Pebble游戏,证明复杂性和时空权衡

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Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The last decade has seen a revival of interest in pebblegames coming from the field of proof complexity. Pebbling has proven to be auseful tool for studying resolution-based proof systems when comparing thestrength of different subsystems, showing bounds on proof space, andestablishing size-space trade-offs. This is a survey of research in proofcomplexity drawing on results and tools from pebbling, with a focus on proofspace lower bounds and trade-offs between proof size and proof space.
机译:在1970年代和1980年代,人们在许多不同的背景下对卵石游戏进行了广泛的研究。在过去的十年中,来自证明复杂性领域的对卵石游戏的兴趣开始复苏。当比较不同子系统的强度,显示证明空间的界限并建立大小空间的权衡时,Pebbling是研究基于分辨率的证明系统的有用工具。这是一项对证明复杂性的研究的调查,该研究利用了磨擦的结果和工具,重点在于证明空间的下界以及证明大小与证明空间之间的权衡。

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