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O-Minimal Hybrid Reachability Games

机译:O-最小混合可及性游戏

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In this paper, we consider reachability games over general hybrid systems,and distinguish between two possible observation frameworks for those games:either the precise dynamics of the system is seen by the players (this is theperfect observation framework), or only the starting point and the delays areknown by the players (this is the partial observation framework). In the firstmore classical framework, we show that time-abstract bisimulation is notadequate for solving this problem, although it is sufficient in the case oftimed automata . That is why we consider an other equivalence, namely thesuffix equivalence based on the encoding of trajectories through words. We showthat this suffix equivalence is in general a correct abstraction for games. Weapply this result to o-minimal hybrid systems, and get decidability andcomputability results in this framework. For the second framework which assumesa partial observation of the dynamics of the system, we propose anotherabstraction, called the superword encoding, which is suitable to solve thegames under that assumption. In that framework, we also provide decidabilityand computability results.
机译:在本文中,我们考虑了通用混合系统上的可达性游戏,并区分了这些游戏的两种可能的观察框架:玩家可以看到系统的精确动态(这是完美的观察框架),或者只是起点和玩家知道延迟(这是部分观察框架)。在第一个经典框架中,我们证明了时空双仿真不足以解决此问题,尽管在定时自动机的情况下足够了。这就是为什么我们考虑另一个等效项,即基于通过单词的轨迹编码的后缀等效项的原因。我们证明,此后缀等效项通常是游戏的正确抽象。我们将此结果应用于o最小混合系统,并在此框架中获得可判定性和可计算性结果。对于假定部分观察系统动力学的第二个框架,我们提出了另一种抽象方法,称为超字编码,适用于在该假设下求解游戏。在该框架中,我们还提供可判定性和可计算性结果。

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