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Distributed Arboricity-Dependent Graph Coloring via All-to-All Communication

机译:通过全部通信分配与树度相关的图形着色

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We present a constant-time randomized distributed algorithms in the congested clique model that computes an O(alpha)-vertex-coloring, with high probability. Here, alpha denotes the arboricity of the graph, which is, roughly speaking, the edge-density of the densest subgraph. Congested clique is a well-studied model of synchronous message passing for distributed computing with all-to-all communication: per round each node can send one O(log n)-bit message algorithm to each other node. Our O(1)-round algorithm settles the randomized round complexity of the O(alpha)-coloring problem. We also explain that a similar method can provide a constant-time randomized algorithm for decomposing the graph into O(alpha) edge-disjoint forests, so long as alpha = n^{1-o(1)}.
机译:我们在拥塞集团模型中提出了一种恒定时间随机分布的分布式算法,该算法以高概率计算Oα-顶点着色。在此,alpha表示图的树状度,粗略地说,它是最密集子图的边沿密度。拥塞集团是一种经过充分研究的同步消息传递模型,用于通过全包通信进行分布式计算:每个节点每回合可以向每个其他节点发送一个O(log n)位消息算法。我们的O(1)轮算法解决了O(alpha)着色问题的随机轮复杂度。我们还解释说,只要alpha <= n ^ {1-o(1)},类似的方法就可以提供用于将图分解为O(α)边缘不相交的森林的恒定时间随机算法。

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