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Consistent Digital Curved Rays and Pseudoline Arrangements

机译:一致的数字弯曲射线和伪线排列

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Representing a family of geometric objects in the digital world where each object is represented by a set of pixels is a basic problem in graphics and computational geometry. One important criterion is the consistency, where the intersection pattern of the objects should be consistent with axioms of the Euclidean geometry, e.g., the intersection of two lines should be a single connected component. Previously, the set of linear rays and segments has been considered. In this paper, we extended this theory to families of curved rays going through the origin. We further consider some psudoline arrangements obtained as unions of such families of rays.
机译:代表数字世界中的一系列几何对象(其中每个对象都由一组像素表示)是图形和计算几何中的基本问题。一个重要的标准是一致性,其中对象的相交样式应与欧几里得几何的公理一致,例如,两条线的相交应为单个连接的分量。以前,已经考虑过线性射线和线段的集合。在本文中,我们将此理论扩展到了穿过原点的弯曲射线族。我们进一步考虑作为这些射线族的并集而获得的一些伪线布置。

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