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Amphetamine Primes Motivation to Gamble and Gambling-Related Semantic Networks in Problem Gamblers

机译:苯丙胺激发问题赌徒进行赌博和与赌博相关的语义网络的动机

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Previous research suggests that gambling can induce effects that closely resemble a psychostimulant drug effect. Modest doses of addictive drugs can prime motivation for drugs with similar properties. Together, these findings imply that a dose of a psychostimulant drug could prime motivation to gamble in problem gamblers. This study assessed priming effects of oral D-amphetamine (AMPH) (30 mg) in a within-subject, counter-balanced, placebo-controlled design in problem gamblers (n=10), comorbid gamblerdrinkers (n=6), problem drinkers (n=8), and healthy controls (n=12). Modified visual analog scales assessed addictive motivation and subjective effects. A modified rapid reading task assessed pharmacological activation of words from motivationally relevant and irrelevant semantic domains (Gambling, Alcohol, Positive Affect, Negative Affect, Neutral). AMPH increased self-reported motivation for gambling in problem gamblers. Severity of problem gambling predicted positive subjective effects of AMPH and motivation to gamble under the drug. There was little evidence that AMPH directly primed motivation for alcohol in problem drinkers. On the reading task, AMPH produced undifferentiated improvement in reading speed to all word classes in Nongamblers. By contrast, in the two problem gambler groups, AMPH improved reading speed to Gambling words while profoundly slowing reading speed to motivationally irrelevant Neutral words. The latter finding was interpreted as directly congruent with models, which contend that priming of addictive motivation involves a linked suppression of motivationally irrelevant stimuli. This study provides experimental evidence that psychostimulant-like neurochemical activation is an important component of gambling addiction.
机译:先前的研究表明,赌博可以产生与精神刺激药物作用极为相似的作用。适量的成瘾药物可以激发具有类似特性的药物的动机。总之,这些发现暗示一定剂量的精神刺激药可以激发问题赌徒的赌博动机。这项研究评估了口服D-苯丙胺(AMPH)(30 mg)在有问题的赌徒(n = 10),共病的赌徒(n = 6),有问题的饮酒者的受试者内,平衡,安慰剂对照设计中的启动作用(n = 8)和健康对照组(n = 12)。修改后的视觉模拟量表评估成瘾动机和主观效果。修改后的快速阅读任务评估了来自动机相关和不相关语义域(赌博,酒精,正面情感,负面情感,中性)的单词的药理激活。 AMPH增加了自我报告的问题赌徒赌博动机。问题赌博的严重程度预示着AMPH的积极主观作用和在药物下赌博的动机。几乎没有证据表明AMPH可直接引发问题饮酒者的饮酒动机。在阅读任务上,AMPH对Nongamblers中所有单词类别的阅读速度产生了无差别的提高。相比之下,在这两个有问题的赌徒群体中,AMPH将阅读速度提高到了赌博单词,同时极大地降低了与动机无关的中性单词的阅读速度。后一个发现被解释为与模型直接一致,后者认为上瘾动机的激发涉及对动机无关刺激的连锁抑制。这项研究提供了实验证据,证明类似精神兴奋剂的神经化学激活是赌博成瘾的重要组成部分。

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