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首页> 外文期刊>Kinesiology: international scientific journal of kinesiology and sport >SMART EXERCISE APPLICATION TO IMPROVE LEG FUNCTION AND SHORT-TERM MEMORY THROUGH GAME- LIKE LUNGE EXERCISES: DEVELOPMENT AND EVALUATION
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SMART EXERCISE APPLICATION TO IMPROVE LEG FUNCTION AND SHORT-TERM MEMORY THROUGH GAME- LIKE LUNGE EXERCISES: DEVELOPMENT AND EVALUATION

机译:智能锻炼通过游戏练习提高腿部功能和短时记忆:发展和评估

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The purpose of this study was to evaluate the functionality, accuracy, and usability of a novel smart exercise application (SEA). The functionality such as counting lunges, providing task-related auditory feedback, and testing short-term memory was examined while thirteen young adults (six men, age 25.4 ± 8.3 years) performed the lunge exercise with the SEA. The accuracy of logged motion data including angles and accelerations were also tested. Another twenty-five participants (11 men, age 23.2 ± 5.7 years) evaluated the usability of the SEA interest, motivation, convenience, and strength/cognitive benefit via a questionnaire. The SEA assessed the lunge motion correctly, provided auditory feedback, and tested users’ short-term memory as required. High correlations (r = 0.90 to 0.99) with low RMSE (4.85 for direction angle, 0.13 to 0.22 m/ s2 for acceleration) were observed between the sensor output and the reference output. Bland-Altman plot also showed a low discrepancy between each of the two measures. Most participants positively answered all questions about interest (60%), motivation (40%), convenience (80%), strength benefits (92%), and cognitive benefits (88%) of the SEA. The SEA demonstrated accurate kinematic assessment of accelerations and directions, assessed the lunge motion correctly, and created the appropriate auditory feedback on the short- term memory task. The high rate of positive responses suggested the potential of the application in future use.
机译:这项研究的目的是评估新型智能锻炼应用程序(SEA)的功能,准确性和可用性。在十三名年轻人(六名男性,年龄25.4±8.3岁)通过SEA进行弓箭训练时,检查了诸如计数弓箭,提供与任务相关的听觉反馈以及测试短期记忆等功能。还测试了记录的运动数据(包括角度和加速度)的准确性。另有25名参与者(11名男性,年龄23.2±5.7岁)通过问卷评估了SEA兴趣,动机,便利性和力量/认知益处的可用性。 SEA正确评估了弓步运动,提供了听觉反馈,并根据需要测试了用户的短期记忆。在传感器输出和参考输出之间观察到高相关性(r = 0.90至0.99)和低RMSE(方向角为4.85,加速度为0.13至0.22 m / s2)。布兰德-奥特曼(Bland-Altman)图也显示出两种方法之间的差异很小。大多数参与者对SEA的兴趣(60%),动机(40%),便利(80%),力量优势(92%)和认知优势(88%)的所有问题都给予了积极回答。 SEA演示了对加速度和方向的精确运动学评估,正确评估了弓步运动,并针对短期记忆任务创建了适当的听觉反馈。积极的回应率很高,表明该应用有潜在的未来用途。

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