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Finite Automata Capturing Winning Sequences for All Possible Variants of the PQ Penny Flip Game

机译:PQ Penny Flip游戏所有可能变体的有限自动机捕获获胜序列

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The meticulous study of finite automata has produced many important and useful results. Automata are simple yet efficient finite state machines that can be utilized in a plethora of situations. It comes, therefore, as no surprise that they have been used in classic game theory in order to model players and their actions. Game theory has recently been influenced by ideas from the field of quantum computation. As a result, quantum versions of classic games have already been introduced and studied. The P Q penny flip game is a famous quantum game introduced by Meyer in 1999. In this paper, we investigate all possible finite games that can be played between the two players Q and Picard of the original P Q game. For this purpose, we establish a rigorous connection between finite automata and the P Q game along with all its possible variations. Starting from the automaton that corresponds to the original game, we construct more elaborate automata for certain extensions of the game, before finally presenting a semiautomaton that captures the intrinsic behavior of all possible variants of the P Q game. What this means is that, from the semiautomaton in question, by setting appropriate initial and accepting states, one can construct deterministic automata able to capture every possible finite game that can be played between the two players Q and Picard. Moreover, we introduce the new concepts of a winning automaton and complete automaton for either player.
机译:有限自动机的细致研究产生了许多重要而有用的结果。自动机是简单而有效的有限状态机,可以在多种情况下使用。因此,毫不奇怪,它们已被用于经典游戏理论中以对玩家及其行为进行建模。博弈论最近受到量子计算领域思想的影响。结果,经典游戏的量子版本已经被引入和研究。 P Q一分钱翻转游戏是Meyer在1999年提出的著名量子游戏。在本文中,我们研究了原始P Q游戏的两个玩家Q和Picard之间可以玩的所有可能的有限游戏。为此,我们在有限自动机与P Q游戏及其所有可能的变化之间建立了严格的联系。从对应于原始游戏的自动机开始,我们为游戏的某些扩展构造了更精细的自动机,最后给出了捕获P Q游戏所有可能变体的内在行为的半自动机。这意味着从所讨论的半自动机中,通过设置适当的初始状态和接受状态,可以构造确定性自动机,该自动机能够捕获两个玩家Q和Picard之间可能玩的所有有限游戏。此外,我们介绍了获胜的自动机的新概念以及针对任一玩家的完整自动机。

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