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An image-based approach to the reconstruction of ancient architectures by extracting and arranging 3D spatial components

机译:通过提取和安排3D空间分量来对古代建筑进行重建的基于图像的方法

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The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise arise when recovering a 3D geometry from 2D photographs. The main outcome of our research shows that the proposed methodology can be used to reconstruct ancient monuments for use as proxies for digital effects in applications such as tourism, games, and entertainment, which do not require very accurate modeling. In this article, we consider the reconstruction of ancient Mughal architecture including the Taj Mahal. We propose a modeling pipeline that makes an easy reconstruction possible using a single photograph taken from a single view, without the need to create complex point clouds from multiple images or the use of laser scanners. First, an initial model is automatically reconstructed using locally fitted planar primitives along with their boundary polygons and the adjacency relation among parts of the polygons. This approach is faster and more accurate than creating a model from scratch because the initial reconstruction phase provides a set of structural information together with the adjacency relation, which makes it possible to estimate the approximate depth of the entire structural monument. Next, we use manual extrapolation and editing techniques with modeling software to assemble and adjust different 3D components of the model. Thus, this research opens up the opportunity for the present generation to experience remote sites of architectural and cultural importance through virtual worlds and real-time mobile applications. Variations of a recreated 3D monument to represent an amalgam of various cultures are targeted for future work.
机译:这项研究的目的是使用单个图像快速重建具有历史意义的古建筑。我们方法的关键思想是减少从2D照片恢复3D几何图形时可能出现的无限解决方案。我们研究的主要结果表明,所提出的方法可用于重建古代纪念碑,用作旅游,游戏和娱乐等应用中的数字效果的代理,而无需非常精确的建模。在本文中,我们考虑重建包括泰姬陵在内的莫卧儿古代建筑。我们提出了一种建模管道,该管道可以使用从单个视图拍摄的单个照片轻松进行重建,而无需从多个图像创建复杂的点云或使用激光扫描仪。首先,使用局部拟合的平面图元及其边界多边形和多边形部分之间的邻接关系自动重建初始模型。与初始创建模型相比,此方法更快,更准确,因为初始重建阶段会提供一组结构信息以及邻接关系,从而可以估计整个结构纪念碑的近似深度。接下来,我们使用手动外推和编辑技术以及建模软件来组装和调整模型的不同3D组件。因此,这项研究为当代人提供了通过虚拟世界和实时移动应用程序体验具有建筑和文化重要性的远程站点的机会。重建的3D纪念碑的变体代表了各种文化的混合物,是未来工作的目标。

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