首页> 外文期刊>Frontiers in Marine Science >Modeling Both the Space and Place of Coastal Environments: Exploring an Approach for Developing Realistic Geovisualizations of Coastal Places
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Modeling Both the Space and Place of Coastal Environments: Exploring an Approach for Developing Realistic Geovisualizations of Coastal Places

机译:对沿海环境的空间和地点进行建模:探索开发现实的沿海地点地理可视化的方法

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Effective coastal planning incorporates the variety of user needs, values, and interests associated with coastal environments. This requires understanding how people relate to coastal environments as ‘places’, imbued with values and meanings, and accordingly, tools that can capture place and connect with people’s ‘sense of place’ have the potential for supporting effective coastal management strategies. Realistic, immersive geographical visualizations, i.e., geovisualizations, theoretically hold potential to serve such a role in coastal planning; however, significant research gaps exist around this application context. Firstly, place theory and geovisualizations are rarely explicitly linked in the same studies, leaving questions around how to model ‘coastal place', as well as coastal space. Secondly, geovisualization work has focused on terrestrial environments, and research on how to realistically model coastal places is currently in its infancy. The current study addresses the research gaps by developing a coastal geovisualization under place-based considerations, and then examining its capacity as a tool for connecting with people’s sense of place. The research uses Sidney Spit in the Gulf Islands National Park Reserve (BC, Canada) as a study site, and a geovisualization was developed using a combination of ArcGIS, Adobe Photoshop, Trimble SketchUp, and Unity3D. Focus groups were assembled involving Parks Canada staff and Greater Victoria Area residents, and the geovisualization was assessed in terms of its representation of a real-world coastal place and ability for connecting with sense of place. Findings from the study indicate that the presence certain elements in coastal geovisualizations can contribute to realism and sense of place, such as people, dogs, birds, marine life, vegetation, and boats; however, simultaneously, deficiencies in numbers and varieties of these elements can detract from realism and sense of place. In addition, incorporation of soundscape and viewshed elements both demonstrated as significant to the tool’s ability to connect with sense of place, with the latter potentially being more significant among those with higher familiarity with the real-world place. Beach textures were also found to be important for the geovisualization’s ability to connect with sense of place; however, this ability can be compromised when running versions of the tool with lower graphical resolution.
机译:有效的海岸规划包括与海岸环境相关的各种用户需求,价值和兴趣。这需要了解人们如何与沿海环境联系在一起,成为充满价值和意义的“场所”,因此,可以捕捉场所并与人们的“场所感”联系起来的工具有可能支持有效的沿海管理策略。逼真的,身临其境的地理可视化(即地理可视化)在理论上具有在沿海规划中发挥这种作用的潜力;但是,围绕此应用程序上下文存在重大研究空白。首先,在相同的研究中,场所理论和地理可视化很少被明确地联系在一起,从而引发了关于如何模拟“沿海场所”以及沿海空间的问题。其次,地理可视化工作集中在陆地环境上,有关如何实际模拟沿海地区的研究目前仍处于起步阶段。当前的研究通过在基于地点的考虑下开发沿海地理可视化,然后检查其作为与人们的地点感联系的工具的能力,来解决研究空白。这项研究使用了海湾群岛国家公园保护区(加拿大不列颠哥伦比亚省)的Sidney Spit作为研究地点,并结合了ArcGIS,Adobe Photoshop,Trimble SketchUp和Unity3D进行了地理可视化。聚集了公园加拿大工作人员和大维多利亚地区居民的焦点小组,并根据其在现实世界中的沿海地区代表以及与地点感联系的能力来评估地理可视化。研究结果表明,沿海地理可视化中的某些元素的存在可能有助于真实感和位置感,例如人,狗,鸟类,海洋生物,植被和船只;但是,同时,这些元素在数量和种类上的不足会损害现实主义和位置感。此外,声音景观和视域元素的结合对于工具与地点感的连接能力都具有重要意义,而后者在对现实世界的熟悉程度更高的人中可能更重要。人们还发现海滩纹理对于地理可视化与地点感的联系能力很重要。但是,当以较低的图形分辨率运行该工具的版本时,此功能可能会受到损害。

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