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Freezing of gait and response conflict in Parkinson's disease: computational directions

机译:帕金森氏病的步态冻结和反应冲突:计算方向

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Figure 1. Virtual reality locomotion paradigm used in the Matar et al. (2013) study. The right side shows feet resting over a button box to control and measure the stepping action of a subject while reacting to stimuli appearing in the virtual reality environment (left). The paradigm allows for measuring accuracy (i.e., whether the subject performs correct movements) and latency of foot movement (i.e., time taken to initiate walking response) while the subject is navigating the environment via locomotive responses and alternating left–right sequences of footsteps.
机译:图1. Matar等人使用的虚拟现实运动范例。 (2013)研究。右侧显示了脚搁在按钮框上,以控制和测量对象的踩踏动作,同时对虚拟现实环境中出现的刺激做出反应(左)。当受试者通过机车响应和交替的左右脚步顺序在环境中导航时,该范式允许测量准确性(即,受试者是否执行正确的运动)和脚部运动的潜伏时间(即,开始步行反应所花费的时间)。

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