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Spatial evolutionary games with small selection coefficients

机译:选择系数小的空间进化博弈

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Here we will use results of Cox, Durrett, and Perkins for voter model perturbations to study spatial evolutionary games on $mathbb{Z}^d$, $dge 3$ when the interaction kernel is finite range, symmetric, and has covariance matrix $sigma^2 I$. The games we consider have payoff matrices of the form $1+ wG$ where $1$ is matrix of all 1's and $w$ is small and positive. Since our population size $N=infty$, we call our selection small rather than weak which usually means $w =O(1/N)$. The key to studying these games is the fact that when the dynamics are suitably rescaled in space and time they convergence to solutions of a reaction diffusion equation (RDE). Inspired by work of Ohtsuki and Nowak and Tarnita et al we show that the reaction term is the replicator equation for a modified game matrix and the modifications of the game matrix depend on the interaction kernel only through the values of two or three simple probabilities for an associated coalescing random walk. Two strategy games lead to an RDE with a cubic nonlinearity, so we can describe the phase diagram completely. Three strategy games lead to a pair of coupled RDE, but using an idea from our earlier work, we are able to show that if there is a repelling function for the replicator equation for the modified game, then there is coexistence in the spatial game when selection is small. This enables us to prove coexistence in the spatial model in a wide variety of examples where the replicator equation of the modified game has an attracting equilibrium with all components positive. Using this result we are able to analyze the behavior of four evolutionary games that have recently been used in cancer modeling.
机译:在这里,我们将使用Cox,Durrett和Perkins的结果进行选民模型扰动,以研究当交互核为有限范围,对称且具有$ mathbb {Z} ^ d $,$ d ge 3 $时的空间演化博弈。协方差矩阵$ sigma ^ 2 I $。我们认为游戏的收益矩阵形式为$ 1 + wG $,其中$ 1 $是所有1的矩阵,而$ w $较小且为正。由于我们的人口规模$ N = infty $,我们称我们的选择小而不是弱,这通常意味着$ w = O(1 / N)$。研究这些游戏的关键在于,当动力学在空间和时间上适当地重新缩放时,它们会收敛到反应扩散方程(RDE)的解。受Ohtsuki,Nowak和Tarnita等人的启发,我们表明反应项是修改后的游戏矩阵的复制方程,并且游戏矩阵的修改仅取决于交互核,而仅取决于两个或三个简单概率的值。相关的合并随机游走。两个策略博弈导致RDE具有三次非线性,因此我们可以完整地描述相图。三个策略博弈会导致一对耦合的RDE,但是使用我们早期工作中的一个想法,我们能够证明,如果修改后的博弈的复制者方程具有排斥功能,则当空间博弈存在共存时,选择很小。这使我们能够在各种示例中证明空间模型中的共存,在这些示例中,修改过的博弈的复制子方程具有吸引性均衡,且所有分量均为正。使用此结果,我们能够分析最近在癌症建模中使用的四个进化游戏的行为。

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