...
首页> 外文期刊>ISPRS International Journal of Geo-Information >A Universal Generating Algorithm of the Polyhedral Discrete Grid Based on Unit Duplication
【24h】

A Universal Generating Algorithm of the Polyhedral Discrete Grid Based on Unit Duplication

机译:基于单元复制的多面体离散网格通用生成算法

获取原文
           

摘要

Based on the analysis of the problems in the generation algorithm of discrete grid systems domestically and abroad, a new universal algorithm for the unit duplication of a polyhedral discrete grid is proposed, and its core is “simple unit replication + effective region restriction”. First, the grid coordinate system and the corresponding spatial rectangular coordinate system are established to determine the rectangular coordinates of any grid cell node. Then, the type of the subdivision grid system to be calculated is determined to identify the three key factors affecting the grid types, which are the position of the starting point, the length of the starting edge, and the direction of the starting edge. On this basis, the effective boundary of a multiscale grid can be determined and the grid coordinates of a multiscale grid can be obtained. A one-to-one correspondence between the multiscale grids and subdivision types can be established. Through the appropriate rotation, translation and scaling of the multiscale grid, the node coordinates of a single triangular grid system are calculated, and the relationships between the nodes of different levels are established. Finally, this paper takes a hexagonal grid as an example to carry out the experiment verifications by converting a single triangular grid system (plane) directly to a single triangular grid with a positive icosahedral surface to generate a positive icosahedral surface grid. The experimental results show that the algorithm has good universality and can generate the multiscale grid of an arbitrary grid configuration by adjusting the corresponding starting transformation parameters.
机译:在分析国内外离散网格系统生成算法存在的问题的基础上,提出了一种新的多面体离散网格单元复制通用算法,其核心是“简单单元复制+有效区域限制”。首先,建立网格坐标系和相应的空间直角坐标系,以确定任何网格单元节点的直角坐标。然后,确定要计算的细分网格系统的类型,以识别影响网格类型的三个关键因素,即起始点的位置,起始边缘的长度和起始边缘的方向。在此基础上,可以确定多尺度网格的有效边界,并可以获得多尺度网格的网格坐标。可以在多尺度网格和细分类型之间建立一一对应的关系。通过多尺度网格的适当旋转,平移和缩放,可以计算出单个三角形网格系统的节点坐标,并建立了不同层次节点之间的关系。最后,本文以六角形网格为例,通过将单个三角形网格系统(平面)直接转换为具有正二十面体表面的单个三角形网格以生成正二十面体表面网格来进行实验验证。实验结果表明,该算法具有良好的通用性,可以通过调整相应的起始变换参数来生成任意网格配置的多尺度网格。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号