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Representing Artefacts as Media: Modelling the Relationship Between Designer Intent and Consumer Experience

机译:将人工制品表示为媒体:对设计师意图和消费者体验之间的关系进行建模

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The design literature contains many diagrammatic models that represent the relationship between how designers intend artefacts to be experienced and how they are subsequently experienced by consumers, users and other stakeholders. Despite the prevalence of such models, they remain largely disconnected from each other, both within and across design disciplines, and also disconnected from the models of communication whose basic structure they share. The existing models are therefore difficult to locate and useful conceptual developments are often overlooked. The consequences of this are that unnecessary effort is expended in developing representations that duplicate those that already exist or new models are developed from inappropriate foundations. To address such issues, this article reviews many of the existing models that can be found in the different disciplines that comprise the fields of communication and design. The most pertinent features of these models are extracted and synthesised into a generic communication-based model of design. This acts as both a guide to what the existing models emphasise and an integrated foundation from which future models might be developed.
机译:设计文献包含许多图解模型,这些模型表示设计师如何预期要体验的手工艺品以及随后由消费者,用户和其他利益相关方如何体验的手工艺品之间的关系。尽管此类模型非常普遍,但它们在设计学科内和跨设计学科之间仍然很大程度上彼此分离,并且也与它们共享基本结构的通信模型分离。因此,现有模型很难定位,有用的概念发展常常被忽视。其结果是,在开发表示形式时要花费不必要的精力,这些表示形式可以复制已经存在的表示形式,或者从不适当的基础上开发新的模型。为了解决这些问题,本文回顾了许多现有模型,这些模型可以在构成通信和设计领域的不同学科中找到。这些模型的最相关特征被提取并综合为基于通信的通用设计模型。这既可以作为现有模型强调的指南,也可以作为将来模型开发的综合基础。

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