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Object Motion Rendering with the String-based Haptic Interface SPIDAR for Enhanced Video Viewing Experience

机译:使用基于字符串的触觉接口SPIDAR进行对象运动渲染,以增强视频观看体验

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With the invention of immersive displays and high technology multimedia systems, there is an interest of viewers for more realistic and interactive experience with video media. Their viewing experience can be further enhanced by letting them to feel the motion of objects in a video through haptic interface, as it is an additional sensation over seeing and hearing it. The objective of this research is to use the string based haptic interface, SPIDAR to interact with the video and enable the viewers to feel the motion of objects in it, beyond passive watching and listening. We propose two methods for object motion rendering i.e. linear gain controller method and nonlinear gain controller method. Further, we evaluated those two methods with the participation of real users, with the objective of identifying the better one. We can conclude that using a nonlinear gain controller method is more effective than using a linear gain controller method for object motion rendering because from that method user can get a continuous feeling of the movement of objects in the video. Based on the feedback of real users, we can also conclude that haptic motion rendering of a video sequence enhances the viewing experience of viewers. DOI: http://dx.doi.org/10.4038/icter.v6i1.6096 International Journal on Advances in ICT for Emerging Regions 2013 6(1)
机译:随着沉浸式显示器和高科技多媒体系统的发明,观众对视频媒体的更现实和交互式体验产生了兴趣。通过让他们通过触觉界面来感受视频中对象的运动,可以进一步增强他们的观看体验,因为这是观看和收听视频的另一种感觉。这项研究的目的是使用基于字符串的触觉界面SPIDAR与视频进行交互,并使观看者能够感觉到其中对象的运动,而不仅仅是被动地观看和收听。我们提出了两种用于物体运动渲染的方法,即线性增益控制器方法和非线性增益控制器方法。此外,我们在真实用户的参与下评估了这两种方法,目的是确定更好的方法。我们可以得出结论,使用非线性增益控制器方法比使用线性增益控制器方法进行对象运动渲染更有效,因为从该方法中,用户可以连续感受到视频中对象的运动。根据真实用户的反馈,我们还可以得出结论,视频序列的触觉运动渲染可以增强观众的观看体验。 DOI:http://dx.doi.org/10.4038/icter.v6i1.6096 2013年新兴地区ICT国际发展杂志6(1)

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