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Greater Physiological Responses While Playing XBox Kinect Compared to Nintendo Wii

机译:与Nintendo Wii相比,玩XBox Kinect时具有更大的生理反应

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Increasing popularity of active video game use as a mode of physical activity prompted this investigation into the physiological differences to playing the Nintendo WiiTM and XBox KinectTM. Differences in motion capture technology between these systems suggests that using one may result in different movement patterns, and therefore physiological responses, than the other. The purpose of this study was to compare the average (10 minute) and peak heart rate (HR, bpm), oxygen consumption (VO2 mL . kg-1 . min-1), and energy expenditure (EE, kcal . kg-1 . hr-1), while playing Boxing and Just Dance 2 (JD2) on the WiiTM and KinectTM. Fifteen college students (7 female, 8 male) completed 10-minute game sessions for WiiTM and KinectTM Boxing, and WiiTM and KinectTM JD2, in random order. Comparisons for average and peak HR, VO2, and EE were made. Average and peak HR, VO2, and EE were greater (p<0.05) while playing Boxing on the KinectTM when compared to Boxing on the WiiTM. Average and peak VO2 and EE were greater (p<0.05) while playing JD2 on the KinectTM when compared to JD2 on the WiiTM. Peak VO2 surpassed the moderate exercise intensity threshold only while playing KinectTM Boxing and KinectTM JD2. Higher physiological responses were experienced when playing Boxing and JD2 on the KinectTM versus the WiiTM. When using active video games as a form of physical activity, these findings demonstrate that the KinectTM is a better choice than the WiiTM.
机译:主动视频游戏作为一种体育锻炼方式的日益普及促使人们对玩Nintendo WiiTM和XBox KinectTM的生理差异进行了调查。这些系统之间在运动捕捉技术上的差异表明,使用一个可能会导致运动模式不同,从而导致生理反应不同。本研究的目的是比较平均时间(10分钟)和峰值心率(HR,bpm),耗氧量(VO2 mL。kg-1。min-1)和能量消耗(EE,kcal。kg-1)。 hr-1),同时在WiiTM和KinectTM上玩Boxing and Just Dance 2(JD2)。 15名大学生(7名女性,8名男性)以随机顺序完成了10分钟的WiiTM和KinectTM Boxing以及WiiTM和KinectTM JD2游戏。比较了平均和峰值HR,VO2和EE。与在WiiTM上进行拳击相比,在KinectTM上进行拳击时,平均和峰值HR,VO2和EE更大(p <0.05)。与WiiTM上的JD2相比,在KinectTM上播放JD2时,平均和峰值VO2和EE更大(p <0.05)。仅在玩KinectTM Boxing和KinectTM JD2时,VO2峰值才超过中等强度的运动阈值。在KinectTM和WiiTM上玩Boxing和JD2时体验到更高的生理反应。当使用主动视频游戏作为体育锻炼形式时,这些发现表明,KinectTM比WiiTM是更好的选择。

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