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Distributed beamforming algorithm based on game theory in device-to-device communications

机译:设备间通信中基于博弈论的分布式波束形成算法

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In the device-to-device communication network, there is the interference problem when device-to-device users share the same spectrum with cellular users, a distributed beamforming scheme based on non-cooperative game is proposed to maximize weighted sum rate under the rated transmit power and the users’ quality of service. Since the optimization problem is non-concave, we first obtain the solution of the Karush-Kuhn-Tucher (KKT) condition for the downlink beamforming problem of each sender by dual decomposition. Second, a distributed beamforming algorithm based on the non-cooperative game is proposed, which can quickly converge to the Nash equilibrium point with a lower information exchange overhead. Finally, the simulation results show that the proposed algorithm has better performance in terms of system sum rate and fairness than the existing algorithms.
机译:在设备间通信网络中,当设备间用户与蜂窝用户共享相同频谱时存在干扰问题,提出了一种基于非合作博弈的分布式波束形成方案,以最大程度地提高额定带宽下的加权和率。传输功率和用户的服务质量。由于优化问题是非凹的,因此我们首先通过对偶分解获得了针对每个发送方的下行波束成形问题的Karush-Kuhn-Tucher(KKT)条件的解决方案。其次,提出了一种基于非合作博弈的分布式波束成形算法,该算法可以以较低的信息交换开销快速收敛到纳什均衡点。最后,仿真结果表明,与现有算法相比,该算法在系统求和率和公平性方面具有更好的性能。

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