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A Progressive Mesh Method for Physical Simulations Using Lattice Boltzmann Method on Single-Node Multi-GPU

机译:在单节点多GPU上使用Lattice Boltzmann方法进行物理模拟的渐进式网格方法

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In this paper, a new progressive mesh algorithm is introduced in order to perform fast physical simulationsby the use of a lattice Boltzmann method (LBM) on a single-node multi-GPU architecture. This algorithm isable to mesh automatically the simulation domain according to the propagation of fluids. This method canalso be useful in order to perform several types of physical simulations. In this paper, we associate thisalgorithm with a multiphase and multicomponent lattice Boltzmann model (MPMC–LBM) because it isable to perform various types of simulations on complex geometries. The use of this algorithm combinedwith the massive parallelism of GPUs[5] allows to obtain very good performance in comparison with thestaticmesh method used in literature. Several simulations are shown in order to evaluate the algorithm.
机译:在本文中,为了在单节点多GPU架构上使用格子Boltzmann方法(LBM)进行快速的物理仿真,引入了一种新的渐进网格算法。该算法能够根据流体的传播自动对模拟域进行网格划分。为了执行几种类型的物理模拟,此方法也很有用。在本文中,我们将此算法与多相多分量格子Boltzmann模型(MPMC-LBM)关联,因为它能够对复杂的几何图形执行各种类型的仿真。与文献中使用的静态网格方法相比,该算法结合GPU的大规模并行性[5]可以获得非常好的性能。为了评估算法,显示了几种仿真。

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