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Designing Architecture for Constructing a Virtual Marine World

机译:设计用于构建虚拟海洋世界的架构

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To construct more realistic virtual marine world, it required the marine environment and the production of objects through consideration of spatial characteristics and a system that can support the various forms of interactions. This paper proposes an architecture that includes realistic data, smart object modeling, 3D visualization and interaction that are the levels of the construction of the realistic virtual marine world. The proposed architecture has the advantage of the articulate combination and extension of environment recognition part, event control part, and behavior control part and fish object modeling part. The proposed architecture can be applied to the production of the realistic virtual marine simulation, marine game and marine ecology training material contents.
机译:为了构建更逼真的虚拟海洋世界,它需要通过考虑空间特征和可支持各种形式的交互作用的系统来实现海洋环境和物体的生产。本文提出了一种包含现实数据,智能对象建模,3D可视化和交互的架构,这些架构是现实虚拟海洋世界构建的层次。所提出的体系结构具有环境识别部分,事件控制部分,行为控制部分和鱼对象建模部分的明确组合和扩展的优点。所提出的体系结构可以应用于生产真实的虚拟海洋模拟,海洋游戏和海洋生态培训材料。

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