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Petri Net Model for Serious Games Based on Motivation Behavior Classification

机译:基于动机行为分类的严肃游戏Petri网模型

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Petri nets are graphical and mathematical tool for modeling, analyzing, and designing discrete event applicable to many systems. They can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the modeling of serious game systems and classification of motivation behavior with Petri nets. To assess the motivation level of player ability, this research aims at Motivation Behavior Game (MBG). MBG improves this motivation concept to monitor how players interact with the game. This modeling employs Learning Vector Quantization (LVQ) for optimizing the motivation behavior input classification of the player. MBG may provide information when a player needs help or when he wants a formidable challenge. The game will provide the appropriate tasks according to players’ ability. MBG will help balance the emotions of players, so players do not get bored and frustrated. Players have a high interest to finish the game if the players are emotionally stable. Interest of the players strongly supports the procedural learning in a serious game.
机译:Petri网是用于建模,分析和设计适用于许多系统的离散事件的图形和数学工具。它们也可以应用于游戏设计,尤其是设计浆液游戏。本文介绍了一种使用Petri网对严肃游戏系统进行建模和对动机行为进行分类的替代方法。为了评估玩家能力的动机水平,本研究针对动机行为游戏(MBG)。 MBG改进了此激励概念,以监视玩家与游戏的交互方式。该模型采用学习矢量量化(LVQ)来优化玩家的动机行为输入分类。当玩家需要帮助时或当他想要挑战时,MBG可能会提供信息。游戏将根据玩家的能力提供适当的任务。 MBG将帮助平衡玩家的情绪,因此玩家不会感到无聊和沮丧。如果玩家情绪稳定,则他们对完成游戏抱有很高的兴趣。玩家的兴趣强烈支持认真游戏中的程序学习。

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