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Declarative Terrain Modeling for Military Training Games

机译:军事训练游戏的声明性地形建模

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Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain models. Terrain plays a key role in many military training games, as for example, in our case game Tactical Air Defense. However, current manual terrain editors are both too complex and too time-consuming to be useful for instructors; automatic terrain generation methods show a lot of potential, but still lack user control and intuitive editing capabilities. We present a novel way for instructors to model terrain for their training games: instead of constructing a terrain model using complex modeling tools, instructors can declare the required properties of their terrain using an advanced sketching interface. Our framework integrates terrain generation methods and manages dependencies between terrain features in order to automatically create a complete 3D terrain model that matches the sketch. With our framework, instructors can easily design a large variety of terrain models that meet their training requirements.
机译:军事训练讲师越来越多地使用计算机游戏来训练士兵各种技能和战术。讲师将游戏用作训练工具时面临的困难之一是创建合适的内容,包括场景,实体和相应的地形模型。地形在许多军事训练游戏中起着关键作用,例如在我们的案例游戏“战术防空”中。但是,当前的手动地形编辑器既太复杂又太耗时,以至于对指导员来说都没有用。自动地形生成方法显示出很大的潜力,但仍然缺乏用户控制和直观的编辑功能。我们为教师提供了一种新颖的方式来为其训练游戏建模地形:教师无需使用复杂的建模工具来构建地形模型,而是可以使用高级草绘界面声明其地形所需的属性。我们的框架集成了地形生成方法并管理地形特征之间的依存关系,以便自动创建与草图匹配的完整3D地形模型。通过我们的框架,讲师可以轻松设计出满足训练要求的多种地形模型。

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