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GPU-Based 3D Cone-Beam CT Image Reconstruction for Large Data Volume

机译:基于GPU的3D锥束CT图像重建,可实现大数据量

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Currently, 3D cone-beam CT image reconstruction speed is still a severe limitation for clinical application. The computational power of modern graphics processing units (GPUs) has been harnessed to provide impressive acceleration of 3D volume image reconstruction. For extra large data volume exceeding the physical graphic memory of GPU, a straightforward compromise is to divide data volume into blocks. Different from the conventional Octree partition method, a new partition scheme is proposed in this paper. This method divides both projection data and reconstructed image volume into subsets according to geometric symmetries in circular cone-beam projection layout, and a fast reconstruction for large data volume can be implemented by packing the subsets of projection data into the RGBA channels of GPU, performing the reconstruction chunk by chunk and combining the individual results in the end. The method is evaluated by reconstructing 3D images from computer-simulation data and real micro-CT data. Our results indicate that the GPU implementation can maintain original precision and speed up the reconstruction process by 110–120 times for circular cone-beam scan, as compared to traditional CPU implementation.
机译:目前,3D锥束CT图像重建速度仍然严重限制了临床应用。利用现代图形处理单元(GPU)的计算能力,可以显着加快3D体积图像重建的速度。对于超出GPU物理图形内存的超大数据量,一个直接的折衷办法是将数据量分成多个块。与传统的Octree分区方法不同,本文提出了一种新的分区方案。该方法根据圆锥光束投影布局中的几何对称性将投影数据和重建的图像量划分为子集,并且可以通过将投影数据的子集打包到GPU的RGBA通道中来执行大数据量的快速重建,重建块的块,并最终合并各个结果。通过从计算机仿真数据和实际的微型CT数据重建3D图像来评估该方法。我们的结果表明,与传统的CPU实施相比,GPU实施可以保持原始精度并将圆锥束扫描的重建过程加快110-120倍。

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