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A NEW PROTOCOL FOR TEXTURE MAPPING PROCESS AND 2D REPRESENTATION OF RUPESTRIAN ARCHITECTURE

机译:鲁普斯体系结构的映射过程和二维表示的新协议

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The development of the survey techniques for architecture and archaeology requires a general review in the methods used for the representation of numerical data. The possibilities offered by data processing allow to find new paths for studying issues connected to the drawing discipline. The research project aimed at experimenting different approaches for the representation of the rupestrian architecture and the texture mapping process. The nature of the rupestrian architecture does not allow a traditional representation of sections and projections of edges and outlines. The paper presents a method, the Equidistant Multiple Sections (EMS), inspired by cartography and based on the use of isohipses generated from different geometric plane. A specific paragraph is dedicated to the texture mapping process for unstructured surface models. One of the main difficulty in the image projection consists in the recognition of homologous points between image and point cloud, above all in the areas with most deformations. With the aid of the “virtual scan” tool a different procedure was developed for improving the correspondences of the image. The result show a sensible improvement of the entire process above all for the architectural vaults. A detailed study concerned the unfolding of the straight line surfaces; the barrel vault of the analyzed chapel has been unfolded for observing the paintings in the real shapes out of the morphological context.
机译:建筑和考古学调查技术的发展需要对用于表示数字数据的方法进行全面的审查。数据处理提供的可能性允许寻找新的路径来研究与制图学科有关的问题。该研究项目旨在尝试各种方法来代表木工建筑和纹理贴图过程。行人建筑的性质不允许对边缘和轮廓的截面和投影进行传统表示。本文提出了一种方法,等距多截面(EMS),其受制图学的启发,并基于使用从不同几何平面生成的同构异构体。特定段落专门讨论非结构化表面模型的纹理映射过程。图像投影的主要困难之一在于识别图像和点云之间的同源点,尤其是在变形最大的区域。借助“虚拟扫描”工具,开发了一种不同的程序来改善图像的对应性。结果表明,对整个体系库而言,整个过程的显着改进。详细研究涉及直线表面的展开。已展开分析教堂的桶形拱顶,以观察形态背景之外的真实形状的绘画。

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