首页> 外文期刊>International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences >ITERATIVE REFINEMENT FOR UNDERWATER 3D RECONSTRUCTION: APPLICATION TO DISPOSED UNDERWATER MUNITIONS IN THE BALTIC SEA
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ITERATIVE REFINEMENT FOR UNDERWATER 3D RECONSTRUCTION: APPLICATION TO DISPOSED UNDERWATER MUNITIONS IN THE BALTIC SEA

机译:水下3D重建的迭代改进:在波罗的海水下沉积弹药中的应用

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With the rapid development and availability of underwater imaging technologies, underwater visual recording is widely used for a variety of tasks. However, quantitative imaging and photogrammetry in the underwater case has a lot of challenges (strong geometry distortion and radiometry issues) that limit the traditional photogrammetric workflow in underwater applications. This paper presents an iterative refinement approach to cope with refraction induced distortion while building on top of a standard photogrammetry pipeline. The approach uses approximate geometry to compensate for water refraction effects in images and then brings the new images into the next iteration of 3D reconstruction until the update of resulting depth maps becomes neglectable. Afterwards, the corrected depth map can also be used to compensate the attenuation effect in order to get a more realistic color for the 3D model. To verify the geometry improvement of the proposed approach, a set of images with air-water refraction effect were rendered from a ground truth model and the iterative refinement approach was applied to improve the 3D reconstruction. At the end, this paper also shows its application results for 3D reconstruction of a dump site for underwater munition in the Baltic Sea for which a visual monitoring approach is desired.
机译:随着水下成像技术的迅速发展和可用性,水下视觉记录被广泛用于各种任务。但是,水下情况下的定量成像和摄影测量存在许多挑战(强烈的几何畸变和辐射测量问题),这些挑战限制了水下应用中的传统摄影测量工作流程。本文提出了一种迭代改进方法,以在基于标准摄影测量管线的基础上解决折射引起的失真。该方法使用近似几何形状来补偿图像中的水折射效果,然后将新图像带入3D重建的下一次迭代,直到生成的深度图的更新变得可忽略。之后,校正后的深度图也可用于补偿衰减效果,以便为3D模型获得更逼真的颜色。为了验证所提出方法的几何改进,从地面真实模型绘制了一组具有空气-水折射效果的图像,并应用了迭代细化方法来改善3D重建。最后,本文还显示了其在波罗的海水下弹药倾倒场的3D重建中的应用结果,因此需要一种视觉监视方法。

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