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Performance Evaluation of Reusable Learning Objects in e-Learning System-A Blended Approach to Make-Learning to Work

机译:电子学习系统中可重用学习对象的性能评估-一种使学习有效的混合方法

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This study discusses the analysis, design and evaluation of school e-Learn an interactive e-Learning tool. It covers the performance and evaluation details of usability, designing the evaluation, the objectives and respondents, the study, the Questionnaires questions asked and basic assumptions, what needed to be evaluated, the execution of the evaluation, its results and conclusions. The evaluation results indicated that the e-Learn system produced more rehearsal from students than the traditional teaching and improved their marks. It was easier and more interesting to use with greater facilities to research and rehearse knowledge. There was a general belief in the bended approach that e-Learn system, that it did indeed assist knowledge retention, this in itself is an important factor for the students psyche. As compared with the neutral system the interactive system held interest longer and was more capable of interacting at the students own level.
机译:本研究讨论了学校电子学习的分析,设计和评估,这是一种交互式电子学习工具。它涵盖了可用性的性能和评估细节,评估的设计,目标和受访者,研究,问卷调查表的问题和基本假设,需要评估的内容,评估的执行,评估的结果和结论。评估结果表明,电子学习系统比传统教学产生了更多的学生排练,并提高了他们的成绩。使用更强大的设施来研究和演练知识,会更容易且更有趣。人们普遍认为,电子学习系统确实可以帮助知识保留,因此它确实是学生学习心理的重要因素。与中立系统相比,交互式系统对兴趣的保留时间更长,并且能够在学生自己的水平上进行交互。

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