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On the Use of Mobile Devices as Controllers for First-Person Navigation in Public Installations ?

机译:关于在公共场所中使用移动设备作为第一人称导航的控制器?

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User navigation in public installations displaying 3D content is mostly supported by mid-air interactions using motion sensors, such as Microsoft Kinect. On the other hand, smartphones have been used as external controllers of large-screen installations or game environments, and they may also be effective in supporting 3D navigations. This paper aims to examine whether a smartphone-based control is a reliable alternative to mid-air interaction for four degrees of freedom (4-DOF) fist-person navigation, and to discover suitable interaction techniques for a smartphone controller. For this purpose, we setup two studies: A comparative study between smartphone-based and Kinect-based navigation, and a gesture elicitation study to collect user preferences and intentions regarding 3D navigation methods using a smartphone. The results of the first study were encouraging, as users with smartphone input performed at least as good as with Kinect and most of them preferred it as a means of control, whilst the second study produced a number of noteworthy results regarding proposed user gestures and their stance towards using a mobile phone for 3D navigation.
机译:使用运动传感器(例如Microsoft Kinect)的空中互动在很大程度上支持显示3D内容的公共设施中的用户导航。另一方面,智能手机已被用作大屏幕安装或游戏环境的外部控制器,它们也可能有效地支持3D导航。本文旨在研究基于智能手机的控件对于四自由度(4-DOF)拳头导航是否是空中交互的可靠替代方法,并发现适合智能手机控制器的交互技术。为此,我们进行了两项研究:基于智能手机的导航和基于Kinect的导航的比较研究,以及手势启发研究,以收集有关使用智能手机的3D导航方法的用户偏好和意图。第一项研究的结果令人鼓舞,因为智能手机输入的用户至少与Kinect一样好,并且大多数人更喜欢将其用作控制手段,而第二项研究在建议的用户手势及其操作方面产生了许多值得注意的结果。使用手机进行3D导航的立场。

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