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Efficient Residual Coding Method of Spatial Audio Object Coding with Two-Step Coding Structure for Interactive Audio Services

机译:具有交互式编码服务的两步编码结构的空间音频对象编码的有效残差编码方法

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In interactive audio services, users can render audio objects rather freely to match their desires and the spatial audio object coding (SAOC) scheme is fairly good both in the sense of bitrate and audio quality. But rather perceptible audio quality degradation can occur when an object is suppressed or played alone. To complement this, the SAOC scheme with Two-Step Coding (SAOC-TSC) was proposed. But the bitrate of the side information increases two times compared to that of the original SAOC due to the bitrate needed for the residual coding used to enhance the audio quality. In this paper, an efficient residual coding method of the SAOC-TSC is proposed to reduce the side information bitrate without audio quality degradation or complexity increase.
机译:在交互式音频服务中,用户可以相当自由地渲染音频对象以符合他们的需求,并且在比特率和音频质量方面,空间音频对象编码(SAOC)方案都相当不错。但是,当对象被抑制或单独播放时,音频质量可能会明显下降。为了补充这一点,提出了带有两步编码的SAOC方案(SAOC-TSC)。但是,由于用于增强音频质量的残留编码所需的比特率,辅助信息的比特率比原始SAOC的比特率增加了两倍。本文提出了一种有效的SAOC-TSC残差编码方法,以在不降低音频质量或不增加复杂度的情况下,减少边信息比特率。

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