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首页> 外文期刊>Asian Journal of Information Technology >A Novel Approach for Rendering Interactive Animation Using Non-Deterministic Finite State Transitions and Warshall Algorithm
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A Novel Approach for Rendering Interactive Animation Using Non-Deterministic Finite State Transitions and Warshall Algorithm

机译:使用不确定性有限状态转换和Warshall算法的交互式动画渲染新方法

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摘要

This approach gives a new dimension for rendering interactive animation using Non-deterministic Finite Automaton (NFA) and Warshalls algorithm to enhance reusability, smooth transition and fast rendering of the animation frames. In general an animation can be broadly classified into two type?s static and dynamic animation. Dynamic animation or interactive animation scenes changes instantly depend upon the user interaction. Designing interactive animation is more challenging and time consuming. In this approach each animation action are represented as individual states in state transition diagram. Depending on the user input and present state the animation activity changes dynamically from current activity to the target activity. In all these transition the intervening states form the current activity to user initiated activity is determined by using warshall algorithm. This approach avoids the problem of specifying the intermediate states statically and also enhances the reality of the animation and it as very useful in complex application like generation of automatic animated sign gestures for the given sentence.
机译:这种方法为使用非确定性有限自动机(NFA)和Warshalls算法渲染交互式动画提供了新的维度,从而增强了动画帧的可重用性,平滑过渡和快速渲染。通常,动画可以大致分为静态动画和动态动画两种类型。动态动画或交互式动画场景的变化立即取决于用户的交互。设计交互式动画更具挑战性和耗时。在这种方法中,每个动画动作在状态转换图中表示为单独的状态。取决于用户输入和当前状态,动画活动从当前活动动态更改为目标活动。在所有这些过渡中,通过使用Warshall算法确定从当前活动到用户启动活动的干预状态。此方法避免了静态指定中间状态的问题,并且还增强了动画的真实性,并且在复杂的应用程序(如为给定句子生成自动动画符号手势)中非常有用。

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